Ok so the last few days ive been thinking about some things as far as monk aa goes. I like pretty much everything in the brawler tree as is. theres some things that coudl get a tweak but overall its a solid tree these days.. although i wouldnt mind if the int SF endline was changed to not require Eagle Shriek. shadows tree is also pretty solid.. although im with everyone else on changing meditative mending to how it was in the scrapped fighter revamp from last year. so that brings us to the monk tree which is full of stupid. so heres my thoughts. keep the combart art dmg modifier aa's as is, they are fine. keep the tanky stuff as is but please put it all in the same line. all the tank stuff shoudl be in the awareness line and aything that de-agros us at all shoudl jsut be scrapped entirely. change awareness endline back to evade check before the change. scrap mongoose altogether or you can keep mongoose but move it to a new line entirely called the spirt line. so bascially body line stays the same. combos line, move crescent strike to this line. awareness line as such includes dragonfire, silent threat, challenge, tranquil vision.. but change tranquil vision, getting rid of the hate transfer and instead make it so that we can add risposte chance to it. something in the like of .5% chance per rank 5 ranks. so it woudl then provide our target a total of 2.5% uncontested risposte chance along with the 54% chance for them to use our avoidance. give us a reason to WANT to spend the aa's in it. and not cause we have to to get to dragonfire. new line Spirit line. this woudl be the more dps spec line instead of us having to blend a tank line with some dps garbage liek we have currently. ok so what woudl be here i have a couple ideas. mongoose stance woudl go here but woudl change completely form the garbage it is now. mongoose stance:this woudl provide an alteranate to dragon stance. 5 ranks. gives the monk a 3% chance per rank to proc a poison DoT on the ENCOUNTER. 5 ranks rank 1 - does 120-160 poison dmg to encounter instantly and every 3 seconds for 15 seconds rank 2 - does 150-200 poison dmg to encounter instantly and every 3 seconds for 15 seconds rank 3 - does 190-240 poison dmg to encounter instantly and every 3 seconds for 15 seconds rank 4 - does 230-280 poison dmg to encounter instantly and every 3 seconds for 15 seconds rank 5 - does 300-450 poison dmg instantly and 280-330 poison dmg every 3 for 15 seconds. this woudl be what it would look like to a level 90. and mongoose stance would function the same as it is now and woudl require dragon stance to be off. other things in the line ive thought about. enhance: lightning palm : reduces the recast of lightning palm by 2 seconds per rank 5 ranks. enhance: devastation fist : reduces the recast by 10 seconds per rank and increase base dmg of the melee hit by 1% per rank 5 ranks Alternate : Rampaging Flame : functions much like mongoose/dragon rage. grants a new buff that cancels everburning flame when used. has the same health over time cost but instead of granting attack speed, grants a raw DPS buff at 4% per rank for 5 ranks ending in a 20% DPS mod when the buff is on. Spirit Tree endline: Cyclone: Temp buff: For 20 seconds the monk will flurry on 50% of auto attacks. 5 min recast. and of course this woudl have ot be tested to hell and back to get the percentages and dmg proc amounts and such in line so not to be overpowered. but i dont think it woudl really need ot change much. when we spec dps we already become as squishy as a chanter so we shoudl have higher damage when specced that way. so any thoughts? keep the flames to a minimum and for any morons that decide to post moronic dribble that brawlers outdps other fights im throwing the BS flag at you ahead of time. no other tanks have to become as squishy as we do to get the same dps as other fighters. for being that squishy we shoudl be outdps'ing them on singel target fights easily and we arent.