There have been many posts lately about recent changes to the berserker class. I thought I would talk a bit about the reasons for these changes and the goal for balancing going forward. Before the update on January 6, berserkers could outdamage most other classes--usually by a considerable margin. This not only unbalanced the fighter archetype, but the relative power of the other archetypes as well. This required that several berserker abilities be adjusted. While no class likes to have their damage output reduced, change was needed for the health of the game. In terms of damage output, berserkers are intended to fall behind bruisers and monks. Berserkers should do a bit more damage than a guardian, since they do not tank quite as well as the guardian. We are in the process of evaluating the damage output of all professions to see if they perform as we want them to. We will make further changes to the overall potency of spells and arts in order to achieve our desired results. Regardless of how we balance the classes, there will be some people who don't agree with our decisions. A lot of the distinctions in class balance are subtle ones, prone to emotional interpretation--especially when players make such an personal investment in their characters. While balance will be one of the gameplay elements we focus on over the next couple weeks, it will also be an ongoing process. In the wake of these changes you may not believe this, but we want berserkers to enjoy their characters and their role in the game. I hope that you can understand why changes like this happen, even if you personally don't agree with them. I regret that we didn't provide more warning that these changes were coming, especially when they affected so many players.