Ranger fighting pets (befriend animal) Please FIX

Discussion in 'Ranger' started by ARCHIVED-CherokeeRose, May 3, 2010.

  1. ARCHIVED-CherokeeRose Guest

    I have written petitions in game concerning this, and I have been told that they cannot find anything wrong with my character keeping animals tamed. I was told that they followed me around, played my character to test it, and so on. They must have hit the jackpot of jackpots in finding the very rare times that my pet is kept tamed. They then suggested I come to this forum. I thought.... well maybe it is something that I need to obtain or change to make it work. So, I came here, and..... Well, after reading through the ranger forums, I have indeed found that other ranger players are having the same problem.
    THE PROBLEM: Rarely does my tamed fighting pet stay tamed for 24 minutes... and I do mean rarely. Most of the time, I am lucky if I get 10 minutes. Most of the time, my pet goes untamed minutes after I have tamed it, and worst being it is almost always when I am in battle. This even happens with pets that are gray to me, so it is not that I am taming too high a level of animal. This is not only very annoying, but makes it very difficult for a ranger who has chosen the befriend animal ability. Not only are your playing abilities less than another players, but in addition to fighting quest mobs, you end up constantly being attacked by your own pet! What choice do you have then? Retaming the pet, most times, is not easy, because it is interrupted during battle (again, not only by the quest mobs, but also by your own pet). If there are many mobs, your only option is to use ESCAPE --- if you already didn't use it for the same thing before it becomes available again. Then again, if you do happen to have ESCAPE available, you end up having to travel the distance all the way back to finish your quest. A ranger has no way of knowing how long their pet will stay tamed, and therefore cannot time battles in conjunction with their befriended animal.
    I am petitioning here on this forum for this bug to be fixed. I love my ranger character, and want to continue playing with a fighting pet. I can solo without a pet on all my other characters, and don't want to do the same with this character. I do not want to change my options for this character, and should not have to. From what I can see, this bug has been going on for a very long time, and I feel that it is about time for it to be fixed. If it is not fixable, then let us tame a permanent pet that will never go untamed unless we abandon it. Rangers have it hard enough... at least fix this.
    PLEASE - PLEASE fix this bug!
    NOTE: It did not take me 24 minutes to write this, but I have had to retame my tatterback 4 times while writing.
    ~ Respectfully, Rose
  2. ARCHIVED-Geothe Guest

    Charms have a chance to break everytime the charmed mob takes damage I do believe.
  3. ARCHIVED-Ranja Guest

    CherokeeRose wrote:
    Sorry to hear your pet does not stay tamed. I don't think you are doing to get much advice on these boards though as the befriend pet AA is not used by many rangers (for some of the reasons you spell out above) but mostly because it is a ghaint waste of points in the Ranger tree because it costs so many non-DPS points.
    My advice - dump the pet and choose DPS AAs and then you wont need a pet.
    Sorry not the advice you want to hear.
  4. ARCHIVED-Neiloch Guest

    Befriend animal is better for role playing than anything. Same points spent elsewhere would help more even for soloing. I really don't want it 'emphasized' either though because I don't want to start becoming a WoW Hunter who are more of a pet class than a scout/archer class imo. In general you aren't going to get a sympathy for this issue here I would imagine. If we had the laundry list of other things broken fixed we would be behind you but right now I'd rather see a 1% increase in CA damage than the pet getting tweaked.
  5. ARCHIVED-CherokeeRose Guest

    Geothe wrote:
    Pets take damage, but I do not believe this to be the problem, as my pet will also suddenly untame and attack when I am not in battle. Something is happening to make the pet not stay tamed. Although this too is annoying, it is not as serious as when it happens when in battle.
    ~ Respectfully, Rose
  6. ARCHIVED-CherokeeRose Guest

    Thank you for responding.
    I too would indeed like to see the other Ranger problems fixed and am indeed with everyone on those issues also, so that we are on equal ground with other character types. I do not role-play, but do enjoy the aspect of using the bow and pet for this character. Our pet is part of our weaponry/abilities and should work as such. I am not asking for the pets to get tweaked, just to fix them. Other character types have pets to fight with them which do not break like the Ranger pets. Since this is a game that we purchase and pay to play, the broken befriend animal, as well as the other issues should be worked on. Not everyone wants to be a wizard, warrior or healer all the time, and many of us have the different character types for just that reason. Additionally, not everyone wants to group all the time, and the ranger is a perfect character for soloing (this seriously hinders a solo player who has chosen the pet tree). I think the biggest problem here is that the ranger BUGS and DISABILITIES are not being addressed and we are being forced to play with a handicap.

    Again, we should be able to keep playing as the game character choices were intended, including with a pet. This is what we paid and continue to pay for. This money that we pay is used in part to pay the salaries of the game employees. DON'T GET ME WRONG, I AM NOT OUT TO GET SOE. I love their games, especially Everquest II. The game design, the artwork, quests and lore, etc. are great. I just feel that the Ranger needs to have their fair share of the salaries we help to pay go toward fixing our Ranger characters. We should not be excluded, and it is time for it to be our turn for fixes and patches.

    A simple fix for the pet would be to make the pet stay tamed without a timer. When we move to a different zone, level up or the pet dies in battle, we can change pets by re-taming another. It just seems that the bugs and disabilities we have as rangers are being ignored and I do not feel that this is fair play to have to deal with these and play with a disability. We, as Rangers, need to stay together and keep in unity with all the issues to be fixed. If the game was football, with the players having serious handicaps, and the ball kept deflating, we wouldn’t just ask to have our characters made stronger, we would also ask to have the ball problem fixed also. These are the types of problems that make players not want to stay in a game. The squeaky wheel gets the grease, not the ones that find and use halfway work-arounds --- so maybe we just need to squeak louder, which is what I am trying to do now.

    In conclusion, PLEASE SOE --- FIX OUR RANGERS AND PETS! We have been waiting for some love for a long time!

    ~ Respectfully, Rose

    PS --- Fellow Rangers, please list all of your complaints and bugs in addition to befriend animal.
  7. ARCHIVED-Neiloch Guest

    If i remember correctly, charms in EQ2 works as such. Damage can break them from the charm, and every 'tick' it has a chance to break charm. So technically it could break immediately, or it could last the entire duration. Oddly enough rangers are the only ones who REALLY have to deal with charm problems now, since coercers get a 'persistent' pet now opposed to needing to charm one.

    So in that spirit, I would suggest ideally it be replaced outright by a simple pet summon. Failing that simply making the charm duration a flat certain 30 minutes, which would seem much simpler to implement.
    As for our other problems, the main ranger problem is simple, we don't do enough damage to compete with warlocks, wizards, assassins, and in a lot of cases swashbucklers. I personally have a skilled conjurer and SK giving me a DPS challenge on AE fights.
    We were pretty specific for a while but now I don't care HOW our DPS is increased, just as long as it isn't through melee. Make our CA's recast faster, hit harder, or whatever. Just increase it.
  8. ARCHIVED-Geothe Guest

    The AA ability is a charm spell.
    All charms, as mentioned, have a chance to break on a cycling tic as well as when the pet takes damage.
    this is the case for coercer charm
    Ranger AA charm
    Druid AA Charm.

    It is an associated negative to using a charm ability.
    Deal with it, or drop it.
  9. ARCHIVED-kartikeya Guest

    I'm pretty sure charm does NOT have a chance to break on damage--that's roots and snares, but not charm. Otherwise my coercer would be fish food even more often than she already is.
    However, all charms do have a chance to break once every such and such cycle. I can't tell you what the cycle time is, but probably once every minute or so. Basically the mob gets a chance to 'resist' the charm. Here's the biggest problem with rangers' befriend animal: it's essentially an apprentice I level charm spell, and unlike coercers, rangers have absolutely no ability to upgrade this spell. Coercers get an AA ability that lowers the resist chances of charm, which includes their chances of breaking charm early. Rangers don't, obviously. Coercers also have the option of upgrading their level of charm, that is, it is actually most effective to have a master level charm spell, even if the actual spell itself is 20 levels out of date, than to have a lower grade charm spell that's closer to your actual level. The reason for this is two-fold: the pet will break less often, and the pet will be tougher/do more damage.
    You're basically having to make do with an apprentice I charm spell with no options to lower resistance or upgrade. Sadly, while fun, Befriend Animal is pretty much fluff for rangers, and not terribly useful. If you're enjoying it, I say, by all means keep it, at least for soloing, but I'm afraid you're never going to see it get more useful. It's just how charm works in this game.
  10. ARCHIVED-CherokeeRose Guest

    If this is the case, then the ranger with a pet tree is broken. According to the GM’s the pets are not supposed to break and the pet is supposed to stay tamed for the full 24 minutes unless they die. This is what I learned from several GM replies, however, I was also told that they could not see my pet being broken, nor did they know that this was a problem. As written in my previous posts, it does indeed break or I would not be writing here at all. I will not post the GM’s names that wrote back to me, as it might be against rules, but I will post what I was told, quoted below concerning the befriend animal problem.
    __________________________

    “After testing the spell as well, I was not able to confirm the issue. As such, I can't really submit a report about it, as it does seem to be working. In these situations, I'd like to suggest that you post the issue on the Ranger forums located here: http://forums.station.sony.com/eq2/...category_id=15”

    “This way, we'll be able to see if other Rangers are having the same issue. The Developers of the game regularly peruse the forums for player feedback and bug reports and they may be able to reply directly to the issue.”

    _________________________
    Therefore, I am asking my fellow rangers to post also, so that they can see that we all have the same problems with befriend animal. And if a reply or response does not happen as promised as above, I can pursue this further. If we can bring their attention to one thing then we can bring their attention to all of the problems we are having.

    Thank you.
    ~ Respectfully, Rose
  11. ARCHIVED-Sydares Guest

    Befriend animal is indeed useless.
    They need to fix it and buff it, or remove it. Preferably remove it.
  12. ARCHIVED-Ranja Guest

    CherokeeRose wrote:
    I suggest you just /bug it everytime you are in-game.
    Also, the reason why no other ranger has posted about it is because so few rangers use that tree. Of all the rangers I know, you are the only one:) Another reason is that we have so many bigger problems on our plate right now that we are all struggling to get attention to, we don't want something as minor as befriend animal to distract the Devs from the true problems of our class.
    Because if yo uhave been here for any amount of time, you will understand the developers proclivity to fix something in the ranger class that was never a problem or a minor problem and say "there, you got your fix".
  13. ARCHIVED-Ragnaphore Guest

    The spell isn't broken, all the Charm AA/spells/items works the same way, the duration listed is the max duration. Every "tick" the mob will have a chance to break charm vs your subjugation skill.
    The only thing "broken" is the GM's answer...
  14. ARCHIVED-kartikeya Guest

    I spy a GM who has never played the coercer class, haha.
  15. ARCHIVED-jjlo69 Guest

    i used befriend aminal alot back in ROK it was my main specced from 70-79 pretty much it seemed to break mainly when i was charming aminals that were heroic more so then when u grabbed the solo mobs i wish i saved that spec on a mirror ill try to get one test and see if i can see what it is doing to me what it is doing for your self cause it seem like it can be anything

    Uncle
  16. ARCHIVED-BinderTwoshots Guest

    My 90/250 ranger has used charm animal since it was available. I love it. It's great for solo and group stuff. Just make sure your group knows the pet is your responsibility. When it breaks use your root step back and charm him again. I use it to grab agro when I body pull something out of a pack of mobs. It's great for pulling agro off you when you need a mob's back for extra damage. As to when the pet breaks charm, it's random. Or seems to be.
  17. ARCHIVED-Larloch the black Guest

    Just out of curiosity, whats your subjugation skill at?
  18. ARCHIVED-glowsinthedark Guest

    0 as rangers don't have the subjugation skill
  19. ARCHIVED-Larloch the black Guest

  20. ARCHIVED-HarlequinJD Guest

    Well, "Befriend Animal" shouldn't be based off the subjugation skill anyway, as it's not really magic here. Perhaps that's the problem.

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