Incoming wall of text, if you don't raid hard mode encounters, or clear zones. Please stay clear of the thread. Do you really believe it should be this easy? At this point i'm not going to have a raid force by the time Underfoot Depths comes out. I really hope you plan on making some adjustments otherwise, I better open up my recruitment for anyone who wants to raid. We had a three week delay for this expansion, and what do we have to show for it? Ports opened up to avoid giving us guild halls and a nerf to the heritage quest gear which probably only went in because people were so adamant to have it removed. The raid council forums are silent, these forums are silent, discord is silent. Did you forget TLE exists? Is there a plan? The silence is truly deafening at this point. You are posting in other sections daily, accepting feedback, opening beta forums for the live expansion, yet there hasn't been a single feedback thread in the entire history of the TLE server. Why is this? Does our feedback not matter? Do you get it from specific players? If so why don't you consult the only guild's leadership who is killing your content on your server, I know for a fact no one has approached Momentum's leadership to really balance anything. Fyreflyte tried, he didn't always do the best things for the server but he tried, communicated, and that was greatly appreciated. You ban basically everyone from discord for having feedback that you don't consider constructive or don't want to hear, and then don't post here. The perception of this is that you frankly don't care about our feedback. Give me anything really, munzok/miragul were great, the mobs were killed pre-nerf and required 15-30 minutes of focus, strategy, co-ordination and also had a high check on your raid force. This? This isn't even close. Unless the few hard mode mobs we haven't pulled are magically going to be incredibly harder, I have zero hopes of keeping my raid around, we can get better loot for our time by going back to content that we have been killing for fifteen weeks now. Ward of Elements gear is best in slot for anyone not raiding, I know this is a post about raiding, but it's worth mentioning. No one is going to run any of your heroic/raiding content. I know you are trying to make mobs easier to allow more people to kill things in this expansion, but your strategy is just not working even in the slightest. Raiding is dieing. Making everything easier isn't helping it either. I want challenge. There is a abundance of easy mode content in this expansion and just a small amount of hard mode encounters, yet nothing was tuned. You have had multiple guilds fold in the past few months due to negligence on the server, and frankly; my guild is coming next. The content being discussed, no one will even get to outside of maybe four guilds, why don't you talk to those four guilds, figure it out with them. Ask them what they think, get their feedback. These are the players buying into your pay to win scheme, the people who buy familiars, buy ancients, buy the expansions they will never play just to min max their characters. I don't mind easy content, I actually think it is healthy for the game and allows people to jump into raids and kill some mobs. Sentinel's Fate is a shining example of that, you have the entire expansion divided into Easy mode, Medium Mode, and Hard mode. Right now it feels like everything is just tuned exactly the same. The initial easy mode mobs in Labs have under 20 million HP lower than the hard modes, how does this in any way make sense? Our raid wide is easily pushing 700k-900k right now, am I supposed to fight mobs for 20 seconds longer and accept that that is our raids challenge mode? Maalus Imbued with all of our raid in last tier armor died in under three minutes. What is going to happen once we are all 90? 250 AA's? Have the few upgrades we can get this expansion? Do we just start straight burning everything like EoF with four druids, and raid one night a week? Mob's don't hit hard, Aoe's dont hit hard, mobs are nothing but training dummies that we loot the boxes for at the end. 3/4's of my raid has never raided any of this content, the rest of them it has been years since they have done. Scripts we figure out on the fly, and the mobs die first or second pull. HM ox's dps check is an actual joke, we killed it with over two minutes remaining on the timer, the adds were aoe'd down, and the channeler probably went afk mid fight because of how boring it was for everyone in the raid. The difficulty to this encounter was keeping people alive, keeping tanks alive, meeting the check while dealing with the lag. Right now? None of that, it's no different than the first named in labs. This has been an issue since t5, but I expected after the avatars and TSO that we were finally being listened to. But I was wrong, we are now digressing in regards to raids. Waansu is broken right now and his adds aren't healing the name when they die, AoE's seem to not matter considering we can literally face tank 90% of them with full last tier resist jewelry and last tier stamina numbers on everything in a full offensive raid setup. There are 7 HM encounters throughout the first 3 zones. This means that seven mobs should be something that people have to work on, yet right now they are the easy mode mobs with a hard mode name slapped onto them. At this point we had people not even 90, full last expansion gear, no one at capped AA's, and all the mobs including hard mode's all fall over in 1-2 pulls. Toxxulia is easier than the hard modes we have already cleared, the same thing was waansu. This leaves me arkanthis/4 rune theer to work on for 5 weeks. Theer's ghost add can actually be burned down, which removes the exploding add portion to the encounter that made it so hard for so many guilds to kill it. So that leaves us with just having to deal with another mob that our main tank is tucked into the corner of the board for and another set of adds. All of this is topped off with itemization having absolutely zero changes to it yet Kander saying that loot was being changed before the expansion launched. At the moment i'm looting things off of hard mode encounters to transmute, off the first kill. People don't want to bid on anything, majority of my bids were hopes that the random itemzer would make the item better than it is now. I don't even know how to give feedback, developer responses in this section are lacking, there is zero communication between players, developers won't respond on discord. You have easily three years of feedback on TLE's so far, people want enticing itemization and a middle ground on difficulty so players of all types can enjoy the game, you failed to do both of these things, every single expansion launch now. Where is the carrot really.