racial traits are being revamped

Discussion in 'Expansions and Adventure Packs' started by ARCHIVED-Dragowulf2, Nov 9, 2007.

  1. ARCHIVED-Dragowulf2 Guest

    I don't have all the updated information but I can infact tell you that the racial traits are being revamped and they look quite nice.

    For those of you that needed to know.
  2. ARCHIVED-Mirander_1 Guest

    Do you mean they're going to be revamped in time for Kunark's release? And can you give any details on what the revamped traits look like?

    Thanks
  3. ARCHIVED-Amphibia Guest

    Found this on EQ2 Flames, posted by Cochy.


    (A) = Activated

    (P) = Passive


    Sarnak
    Innates:
    Hunter's Fury - +50 in combat movement speed (though it worked out of combat too), 36 sec duration, 5 min recast (A)
    Gathering - Half second reduction in all harvesting times (P)

    Choices:
    Carpenter's Touch - 5 Sculpting (P)
    Weapon Production - Weaponskill ability 10% power cost reduction (P)
    Reflexive Landing - 25% Damage reduction for falling (P)
    Stride - +5% movement speed (P)
    Junglewalk - 25% movement penalty reduction from all snares (P)
    Spirituality - Divine Resist (P)
    Insight - 5 WIS (P)
    Herbal Supplementation - Melee: 2 Melee crit + 5 crushing | Caster: Healing Critical 2%, + Ministration (P)
    Fire Breath - Frontal AE dd, 3 targets limit, 2 min recast (A)
    Break Will - 2% reduction of resistability to all Spells and Taunts (P)

    Ogre
    Innates:
    Rock Thrower - 1sec reduction to mining (P)
    Commanding Presence - Enlarges caster by 20% (A)

    Choices
    Oggokian Trade - Weaponsmith 10% power reduction (P)
    Rallosian Readiness - +5 Metal Shaping skill (P)
    Battle Rest - out of combat health regen regen + strength boost (A)
    Many Marches - 10% reduced initial sprint power cost, +9% sprint speed (P)
    Impenetrable Will - 10 sec duration stun immunity (P)
    Armor of the Feerott - + physical mitigations (P)
    Brute Strength - 5 str (P)
    Oggokian Aggression - 2 Melee Crit + 5 aggression (P)
    Shoulder Slam - dd + short stun, 30 sec recast (A)
    Rallos Zek's Blessing - 3% HP (P)

    Dark Elf
    Innates:
    Master of the Shadows - 15% speed boost while stealth/invis (P)
    Hover - slow fall toggleable buff (A)

    Choices:
    Poison Crafter - 5% increased alchemy success chance (P)
    Pursuit of the arcane - sage 10% power reduction (P)
    Poison Expertise - 25% increased poison trigger count (P)
    Fueled by hate - out of combat power regen (+78 at lvl 72) + magic mit (A)
    Shadow Slip - Blink + 1 hate position drop - recast 5 min (A)
    The Foci's Magical Protection - Magic resist (P)
    Knowledge of Neriak - 5 int (P)
    Innoruks' Gift - Melee get 2% Dbl Attack/ 5 piercing; Casters get spell crit + disruption (P)
    Hateful Mind - 3% power (P)
    Fury of Innoruuk - (A) - Fury of Innoruuk:

    Recast 5 minutes
    Duration 24 seconds

    Increases Melee Crit by 5%
    Increases Dmg Spell Crit by 5%
    Increases Casting Speed by 10%
    Increases Attack Speed by 35
    Increases Spell and CA damage by 100
    Decreases Parry by 31
    Decreases Defense by 32






    Dwarf
    Innates:
    Mining Expertise - 1s reduction to mining (P)
    Summon: Tumpy Tonic - Summons drink (A)

    Choices:
    Master of the Tumpy tonic - +5 provisioning (P)
    Weapon Forger - Weaponsmith 5% success chance increase (P)
    Rush into Battle - 25% sprint initial power cost reduction + 10 speed boost (P)
    Body by Butcherblock - str + health regen, 3 min duration, 10 min recast (A)
    Defender of Kaladim - 5 Defense (P)
    Strong Heart - Disease Resist (P)
    Dwarven Fortitude - 5 sta (P)
    Aggressive Strike - Melee: melee crit + aggression, Caster: 2% heal crit + 5 ministration (P)
    Fury of Blades - AE melee attack, 1 min recast (A)
    Short but Strong - 3% max health (P)

    Wood Elf
    Innates:
    Keeper of the Forest - 1s reduction to gathering and foresting (P)
    Camo - short duration power drain stealth, 1min dur, 5 min recast (A)

    Choices:
    Gift of the Faydark - Fletching power reduction (P)
    Faydwer Fashions - 5% Tailoring success increase (P)
    Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
    Elvish Spirits - 25% Drink duration increase (P)
    Light Footed - 25% reduction in snare effects (P)
    Shield of Nature - disease mit (P)
    Wisdom of the Faydark - 5 wis (P)
    Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
    Forest Fire - AE DD, 8 max targets, 1 min recast (A)
    Vitality of the fier dal - 3% power (P)

    Gnome
    Innates:
    Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm)
    Illusion: Clockwork - clockwork illusion (A)

    Choices:
    Forge Invention - reduced power cost for weaponsmiths - 10%? (P)
    Chemical Calculations - 5% increased success chance at alchemy (P)
    Clear Mind - int + power regen out of combat, 3 min dur, 10 min recast (A)
    Healthy Appetite - 25% Food duration Increase (P)
    Lost in the crowd - Temporary shrink + deaggro + minus 1 threat position, 5 min recast (A)
    Steamfont's Magical Barrier - Magic Resist (P)
    Akanon's Innovation - 5 int (P)
    Meldrath's Teachings - Melee: 2% melee crit/5 parry | Caster: spell crit + focus (P)
    Clockwork Army - summons 3 clockwork dumbfire pets, 25 sec duration, 5 min recast (A)
    Flash of Insight - 3% max power (P)

    Half Elf
    Innates:
    Elven Heritage - 1s reduction to gathering and foresting (P)
    Camouflage - 1 min duration power draining stealth, 3 min recast (A)

    Choices:
    Ayr`Dal Adornment - 5 jewelcrafting (P)
    Gift of the Faydark - 5% Fletching success chance increase (P)
    Tend Wounds - str + health regen out of combat, 3 min dur, 10 min recast (A)
    Forest Navigation - 5% movement bonus - says out of combat (P)
    Misfits Trickery - 1 threat position drop + deaggro, 10 min recast (A)
    Rebellious Spirit - magic resist (P)
    Elven Reflexes - 5 agi (P)
    Mixed Knowledge - Melee: 1 ranged crit, 1 melee crit, 5 parry | Caster: spell crit + focus (P)
    Piercing Stab - dd + mit debuff, 30 sec recast (A)
    Hardiness - 1.5% power 1.5% health (P)

    Human
    Innates:
    Multitalented - .5s reduction to all harvesting skills (P)
    Will to Survive - water summon (A)

    Choices:
    Clothier - Tailoring 5% success chance (P)
    Diversity - +5 to all tradeskills (P)
    Tend Wounds - str + out of combat health regen, 3 min dur, 10 min recast (A)
    Urban Sprawl - 10 min faster recast of city recall spells (P)
    Diplomacy - Soothe spell, 'reduces awareness of enemies', does not affect epics, 20 sec dur, 2 min recast (A)
    Environmental Adaptability - heat/cold resist (P)
    Perserverance - 5 sta (P)
    Versatility - 7 to crush, pierce, ranged, slash, disruption, ministration, defense, deflection (P)
    Bayle's Strike - DD, 30 sec recast (A)
    Ruggedness - 3% max health (P)

    Iksar
    Innates:
    Reptilian Ancestry - Innate out of combat health regen
    Defensive Coloration - short duration power-draining stealth

    Choices:
    Dark Medicine - 5 Chemistry (P)
    Whipstich - tailoring 10% power reduction (P)
    Proficient Swimmer - water breathing (P)
    Reptilian Grace - 25% falling damage reduction (P)
    Tough scales - 5 Defense (P)
    Greenmist - Disease mit (P)
    Honed Body - 5 agi (P)
    Venrils guidance - Melee: 2 melee crit + 5 parry | Caster: 2 spell crit + 5 focus(P)
    Venemous Strike - 175-262 dd + 69-104 2 sec dot - dur 10 secs, recast 30 secs (A)
    Legacy of the shissar - 3% health (P)

    Troll
    Innates:
    Innothule's Blessing - Innate out of combat regen (cannot confirm)
    Summon filthy water - Summons drink (A)

    Choices:
    Troll Gourmet - 5 provisioning (P)
    Mender of the Mire - increased armoring success chance (P)
    Swamp Breath - Water Breathing (P)
    Tasty Things - 25% Increased food duration (P)
    Cazic Thule's Gift - 10 sec fear immunity, 5 min recast (A)
    Gift of the innothule - disease resist (P)
    Bog Bully - 5 str (P)
    Thule's Guidance - 1 melee crit, 1 double attack, 5 slashing (P)
    Brutal Bashings - dd + stun, 30 sec recast (A)
    Manical Madness - 3% power (P)

    Froglok - Not Confirmed by me
    Innates:
    Gills - Water breathing
    Hydromotion - water jumping

    Choices:
    Fervor of Marr - 10% Metal shaping power reduction (P)
    Zealotry of Marr - 5% Metal working success chance (P)
    Soft Landing - 25% falling damage reduction (P)
    Hop - super jump
    Astounding Leap - blink + deaggro
    Cold Blooded - heat/cold split
    Natural Acrobat - 5 agi
    Valor in Battle - ? + crush / heal crit + minstration
    Marr's Glorious Blade - ae melee attack
    Spontaneous Metamorphosis - 3% health (P)


    High Elf
    Innates:
    Intricate Creations - tradeskill power reduction (P)
    Mind over Matter - slow fall toggleable buff (A)

    Choices:
    Esoteric Study - +5 sage skills (P)
    Gilding of Felwith - +5 jewelcraft skills (P)
    Harmonious mind - wis + out of combat power regen, 3 min dur, 10 min recast (A)
    Connisseur of fine wines - +25% drink duration (P)
    Graceful Movements - +5 parry, +5 defense (P)
    Tenet of Takish`Hiz - magic resist (P)
    Elven Wisdom - 5 wis (P)
    Training of the Koada`Dal - Priest: 2% heal crit + 5 ministration, Mage: 2% spell crit + 5 disruption (P)
    Fury of Felwithe - AE Encounter DD, 2 min recast (A)
    Arcane Knowledge - 3% power (P)

    Barbarian
    Innates:
    Tundra Endurance - +5 run speed (P)
    Summon: Halasian Brew - summon alcoholic halasian brew (A)

    Choices:
    Brewmaster - 5% provisioning success chance (P)
    Herbology - 5 Alchemy (P)
    Sprint into Battle - reduced initial sprint power cost by 25%, +10 sprint speed (P)
    Battle Reprieve - STR + out of combat health regen, 3 min dur, 10 min recast (A)
    Barbaric Rage - Below 30% health sees a gain to defensive skills (P)
    Blizzard - Cold Resist (P)
    Halasian Authority - 5 str (P)
    Defender of Everfrost - Melee: 1 melee crit, 1 double attack, 5 parry / Caster: healing crit + ministration (P)
    Tundra Slam - dd + 2.5sec stun/knockback, 30 sec recast (A)
    Tribal Strength - 3% health (P)

    Ratonga
    Innates:
    Shadow Lurker - 15% improved stealth.invis speed (P)
    Rob - pick pocket, 5 min recast (A)

    Choices:
    Instruments of the underfoot - 5 weaponsmithing (P)
    Poison Play - 10% alchemy power reduction (P)
    Poison Expertise - 25% increase in poison trigger count (P)
    Soul Mending - agi + out of combat health regen, 3 min dur, 10 min recast (A)
    Pitiful plea - Decrease threat priority by 1 position, 10 min recast (A)
    Antidote - poison resist (P)
    Rodent Reflexes - 5 agi (P)
    Street Thug - Melee: melee crit + piercing / Caster: 2 spell crit + 5 disruption (P)
    Poisonous Bite - poison based dd + dot, 10 sec, 30 sec recast (A)
    Dark Agenda - 3% max power (P)

    Hafling
    Innates:
    A halflings feast - 25% increased duration for food/drink (P)
    Always Prepared - summons jum jum pue (A)

    Choices:
    Pants Patcher - Tailoring CA 10% power reduction (P)
    Niami's Tutelage - Provisioning 5% success chance increase (P)
    Poison Expertise - 25% Poison Trigger Increase (P)
    Light on Feet - AGI + Out of Combat Health Regen, 3 min dur, 10 min recast (A)
    Protection of the Jum Jum - ward, 5 min recast (A)
    Rivervale's Protection - mental resist (P)
    Wisdom of Rivervale - 5 wis (P)
    Vale Protector - Melee: melee crit + piercing / Caster: 2 heal crit + 5 minstration (P)
    Mischievous Strike - dd + melee skill debuff, 30 sec recast (A)
    Jum Jum regimen - 3% health (P)

    Erudite
    Innates:
    Clear Mind - Out of combat power regen (P)
    Falling Grace - Feather Fall toggleable buff (A)

    Choices:
    Scholarly Pursuit - +5% sage success chance (P)
    Chemist - 5 alchemy (P)
    Homeward Bound - 10 min reduction in recast of city recall spells (P)
    Intellectual Feasting - 25% food duration (P)
    Ward of Glyphs - ward, 5 min recast (A)
    Magical Protection - magic resist (P)
    Intellect of the Sage - 5 int (P)
    Erud's Teachings - 2 spell crit chance + 5 disruption skill (P)
    Arc of Lightning - ae magic attack encounter dd, 2 min recast (A)
    Casting Fury - 5% casting time reduction, 2% max power (P)

    Kerra
    Innates:
    Feral Rage - +50% speed in & out of combat, 36 sec duration, 5 min reuse (A)
    Don't Know Name - +15% speed when stealthed/invis (P)

    Choices:
    Gift of the Land - 10% alchemy power reduction (P)
    Timber Shaper - 5 fletching (P)
    Feline grace - 25% reduction to falling damage (P)
    Kerra speed - 5% out of combat run speed buff (P)
    Leaping grace - blink + deaggro - recast 5 min (A)
    Ancestral protection - divine resist (P)
    Fleetness of Foot - 5 agi (P)
    Murrar Shar's guidance - Melee: 2 melee crit + 5 parry / Caster: healing crit + ministration (P)
    Claw - slashing attack + physical mitigation debuff, 30 sec recast (A)
    Tribal Knowledge - 3% power (P)

    Fae
    Innates:
    Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
    Glide/Safefall? (guessing)

    Choices:
    Forest Knowledge - +5 Fletching (P)
    Magical Teachings - +5 Scribing (P)
    Glide - jump further/feather fall (P)
    Fae Flight - +5% movement speed (P)
    Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
    Toxic Protection - poison mit (P)
    Fae Dexterity - 5 AGI (P)
    Aerial Dodging - Melee: melee crit? and defense? | Caster: 1 spell crit, 1 heal crit, 5 defense (P)
    Fae Fire - AE DD + DoT, 1 min recast (A)
    Magic of the Fae - 3% max power (P)

    Arasai
    Innates:
    Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
    Glide/Safefall? (guessing)

    Choices:
    Transmography - +5 Transmuting (P)
    Neriak Precision - +5 Jeweler (P)
    Glide - jump further/feather fall (P)
    Arasai Flight - +5% movement speed (P)
    Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
    Magic Protection - magic mit (P)
    Arasai Savvy - 5 INT (P)
    Aerial Dodging - Melee: melee crit and defense | Caster: 2 spell crit, 5 defense (P)
    Arasai Endurance - in combat power regen (P)
    Dark Envy - (A):
    Recast 5 minutes
    Duration 24 seconds

    Increases Melee Crit by 5%
    Increases Dmg Spell Crit by 5%
    Increases Casting Speed by 10%
    Increases DPS by 25
    Increases Spell and CA damage by 100
    Decreases Parry by 31
    Decreases Defense by 32


    There you go.

    Edit: Found a more detailed list.
  4. ARCHIVED-NiteWolfe Guest

    (A) = Activated
    (P) = Passive

    Sarnak
    Innates:
    Hunter's Fury - +50 in combat movement speed (though it worked out of combat too), 36 sec duration, 5 min recast (A)
    Gathering - Half second reduction in all harvesting times (P)

    Choices:
    Carpenter's Touch - 5 Sculpting (P)
    Weapon Production - Weaponskill ability 10% power cost reduction (P)
    Reflexive Landing - 25% Damage reduction for falling (P)
    Stride - +5% movement speed (P)
    Junglewalk - 25% movement penalty reduction from all snares (P)
    Spirituality - Divine Resist (P)
    Insight - 5 WIS (P)
    Herbal Supplementation - Melee: 2 Melee crit + 5 crushing | Caster: Healing Critical 2%, + Ministration (P)
    Fire Breath - Frontal AE dd, 3 targets limit, 2 min recast (A)
    Break Will - 2% reduction of resistability to all Spells and Taunts (P)

    Ogre
    Innates:
    Rock Thrower - 1sec reduction to mining (P)
    Commanding Presence - Enlarges caster by 20% (A)

    Choices
    Oggokian Trade - Weaponsmith 10% power reduction (P)
    Rallosian Readiness - +5 Metal Shaping skill (P)
    Battle Rest - out of combat health regen regen + strength boost (A)
    Many Marches - 10% reduced initial sprint power cost, +9% sprint speed (P)
    Impenetrable Will - 10 sec duration stun immunity (P)
    Armor of the Feerott - + physical mitigations (P)
    Brute Strength - 5 str (P)
    Oggokian Aggression - 2 Melee Crit + 5 aggression (P)
    Shoulder Slam - dd + short stun, 30 sec recast (A)
    Rallos Zek's Blessing - 3% HP (P)

    Dark Elf
    Innates:
    Master of the Shadows - 15% speed boost while stealth/invis (P)
    Hover - slow fall toggleable buff (A)

    Choices:
    Poison Crafter - 5% increased alchemy success chance (P)
    Pursuit of the arcane - sage 10% power reduction (P)
    Poison Expertise - 25% increased poison trigger count (P)
    Fueled by hate - out of combat power regen (+78 at lvl 72) + magic mit (A)
    Shadow Slip - Blink + 1 hate position drop - recast 5 min (A)
    The Foci's Magical Protection - Magic resist (P)
    Knowledge of Neriak - 5 int (P)
    Innoruks' Gift - Melee get 2% Dbl Attack/ 5 piercing; Casters get spell crit + disruption (P)
    Hateful Mind - 3% power (P)
    Fury of Innoruuk - (A) - Fury of Innoruuk:

    Recast 5 minutes
    Duration 24 seconds

    Increases Melee Crit by 5%
    Increases Dmg Spell Crit by 5%
    Increases Casting Speed by 10%
    Increases Attack Speed by 35
    Increases Spell and CA damage by 120
    Decreases Parry by 36
    Decreases Defense by 38




    Dwarf
    Innates:
    Mining Expertise - 1s reduction to mining (P)
    Summon: Tumpy Tonic - Summons drink (A)

    Choices:
    Master of the Tumpy tonic - +5 provisioning (P)
    Weapon Forger - Weaponsmith 5% success chance increase (P)
    Rush into Battle - 25% sprint initial power cost reduction + 10 speed boost (P)
    Body by Butcherblock - str + health regen, 3 min duration, 10 min recast (A)
    Defender of Kaladim - 5 Defense (P)
    Strong Heart - Disease Resist (P)
    Dwarven Fortitude - 5 sta (P)
    Aggressive Strike - Melee: melee crit + aggression, Caster: 2% heal crit + 5 ministration (P)
    Fury of Blades - AE melee attack, 1 min recast (A)
    Short but Strong - 3% max health (P)

    Wood Elf
    Innates:
    Keeper of the Forest - 1s reduction to gathering and foresting (P)
    Camo - short duration power drain stealth, 1min dur, 5 min recast (A)

    Choices:
    Gift of the Faydark - Fletching power reduction (P)
    Faydwer Fashions - 5% Tailoring success increase (P)
    Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
    Elvish Spirits - 25% Drink duration increase (P)
    Light Footed - 25% reduction in snare effects (P)
    Shield of Nature - disease mit (P)
    Wisdom of the Faydark - 5 wis (P)
    Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
    Forest Fire - AE DD, 8 max targets, 1 min recast (A)
    Vitality of the fier dal - 3% power (P)

    GnomeInnates:
    Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm)
    Illusion: Clockwork - clockwork illusion (A)

    Choices:
    Forge Invention - reduced power cost for weaponsmiths - 10%? (P)
    Chemical Calculations - 5% increased success chance at alchemy (P)
    Clear Mind - int + power regen out of combat, 3 min dur, 10 min recast (A)
    Healthy Appetite - 25% Food duration Increase (P)
    Lost in the crowd - Temporary shrink + deaggro + minus 1 threat position, 5 min recast (A)
    Steamfont's Magical Barrier - Magic Resist (P)
    Akanon's Innovation - 5 int (P)
    Meldrath's Teachings - Melee: 2% melee crit/5 parry | Caster: spell crit + focus (P)
    Clockwork Army - summons 3 clockwork dumbfire pets, 25 sec duration, 5 min recast (A)
    Flash of Insight - 3% max power (P)

    Half Elf
    Innates:
    Elven Heritage - 1s reduction to gathering and foresting (P)
    Camouflage - 1 min duration power draining stealth, 3 min recast (A)

    Choices:
    Ayr`Dal Adornment - 5 jewelcrafting (P)
    Gift of the Faydark - 5% Fletching success chance increase (P)
    Tend Wounds - str + health regen out of combat, 3 min dur, 10 min recast (A)
    Forest Navigation - 5% movement bonus - says out of combat (P)
    Misfits Trickery - 1 threat position drop + deaggro, 10 min recast (A)
    Rebellious Spirit - magic resist (P)
    Elven Reflexes - 5 agi (P)
    Mixed Knowledge - Melee: 1 ranged crit, 1 melee crit, 5 parry | Caster: spell crit + focus (P)
    Piercing Stab - dd + mit debuff, 30 sec recast (A)
    Hardiness - 1.5% power 1.5% health (P)

    Human
    Innates:
    Multitalented - .5s reduction to all harvesting skills (P)
    Will to Survive - water summon (A)

    Choices:
    Clothier - Tailoring 5% success chance (P)
    Diversity - +5 to all tradeskills (P)
    Tend Wounds - str + out of combat health regen, 3 min dur, 10 min recast (A)
    Urban Sprawl - 10 min faster recast of city recall spells (P)
    Diplomacy - Soothe spell, 'reduces awareness of enemies', does not affect epics, 20 sec dur, 2 min recast (A)
    Environmental Adaptability - heat/cold resist (P)
    Perserverance - 5 sta (P)
    Versatility - 7 to crush, pierce, ranged, slash, disruption, ministration, defense, deflection (P)
    Bayle's Strike - DD, 30 sec recast (A)
    Ruggedness - 3% max health (P)

    Iksar
    Innates:
    Reptilian Ancestry - Innate out of combat health regen
    Defensive Coloration - short duration power-draining stealth

    Choices:
    Dark Medicine - 5 Chemistry (P)
    Whipstich - tailoring 10% power reduction (P)
    Proficient Swimmer - water breathing (P)
    Reptilian Grace - 25% falling damage reduction (P)
    Tough scales - 5 Defense (P)
    Greenmist - Disease mit (P)
    Honed Body - 5 agi (P)
    Venrils guidance - Melee: 2 melee crit + 5 parry | Caster: 2 spell crit + 5 focus(P)
    Venemous Strike - 175-262 dd + 69-104 2 sec dot - dur 10 secs, recast 30 secs (A)
    Legacy of the shissar - 3% health (P)

    Troll
    Innates:
    Innothule's Blessing - Innate out of combat regen (cannot confirm)
    Summon filthy water - Summons drink (A)

    Choices:
    Troll Gourmet - 5 provisioning (P)
    Mender of the Mire - increased armoring success chance (P)
    Swamp Breath - Water Breathing (P)
    Tasty Things - 25% Increased food duration (P)
    Cazic Thule's Gift - 10 sec fear immunity, 5 min recast (A)
    Gift of the innothule - disease resist (P)
    Bog Bully - 5 str (P)
    Thule's Guidance - 1 melee crit, 1 double attack, 5 slashing (P)
    Brutal Bashings - dd + stun, 30 sec recast (A)
    Manical Madness - 3% power (P)

    Froglok - Not Confirmed by me
    Innates:
    Gills - Water breathing
    Hydromotion - water jumping

    Choices:
    Fervor of Marr - 10% Metal shaping power reduction (P)
    Zealotry of Marr - 5% Metal working success chance (P)
    Soft Landing - 25% falling damage reduction (P)
    Hop - super jump
    Astounding Leap - blink + deaggro
    Cold Blooded - heat/cold split
    Natural Acrobat - 5 agi
    Valor in Battle - ? + crush / heal crit + minstration
    Marr's Glorious Blade - ae melee attack
    Spontaneous Metamorphosis - 3% health (P)


    High Elf
    Innates:
    Intricate Creations - tradeskill power reduction (P)
    Mind over Matter - slow fall toggleable buff (A)

    Choices:
    Esoteric Study - +5 sage skills (P)
    Gilding of Felwith - +5 jewelcraft skills (P)
    Harmonious mind - wis + out of combat power regen, 3 min dur, 10 min recast (A)
    Connisseur of fine wines - +25% drink duration (P)
    Graceful Movements - +5 parry, +5 defense (P)
    Tenet of Takish`Hiz - magic resist (P)
    Elven Wisdom - 5 wis (P)
    Training of the Koada`Dal - Priest: 2% heal crit + 5 ministration, Mage: 2% spell crit + 5 disruption (P)
    Fury of Felwithe - AE Encounter DD, 2 min recast (A)
    Arcane Knowledge - 3% power (P)

    BarbarianInnates:
    Tundra Endurance - +5 run speed (P)
    Summon: Halasian Brew - summon alcoholic halasian brew (A)

    Choices:
    Brewmaster - 5% provisioning success chance (P)
    Herbology - 5 Alchemy (P)
    Sprint into Battle - reduced initial sprint power cost by 25%, +10 sprint speed (P)
    Battle Reprieve - STR + out of combat health regen, 3 min dur, 10 min recast (A)
    Barbaric Rage - Below 30% health sees a gain to defensive skills (P)
    Blizzard - Cold Resist (P)
    Halasian Authority - 5 str (P)
    Defender of Everfrost - Melee: 1 melee crit, 1 double attack, 5 parry / Caster: healing crit + ministration (P)
    Tundra Slam - dd + 2.5sec stun/knockback, 30 sec recast (A)
    Tribal Strength - 3% health (P)

    Ratonga
    Innates:
    Shadow Lurker - 15% improved stealth.invis speed (P)
    Rob - pick pocket, 5 min recast (A)

    Choices:
    Instruments of the underfoot - 5 weaponsmithing (P)
    Poison Play - 10% alchemy power reduction (P)
    Poison Expertise - 25% increase in poison trigger count (P)
    Soul Mending - agi + out of combat health regen, 3 min dur, 10 min recast (A)
    Pitiful plea - Decrease threat priority by 1 position, 10 min recast (A)
    Antidote - poison resist (P)
    Rodent Reflexes - 5 agi (P)
    Street Thug - Melee: melee crit + piercing / Caster: 2 spell crit + 5 disruption (P)
    Poisonous Bite - poison based dd + dot, 10 sec, 30 sec recast (A)
    Dark Agenda - 3% max power (P)

    Hafling
    Innates:
    A halflings feast - 25% increased duration for food/drink (P)
    Always Prepared - summons jum jum pue (A)

    Choices:
    Pants Patcher - Tailoring CA 10% power reduction (P)
    Niami's Tutelage - Provisioning 5% success chance increase (P)
    Poison Expertise - 25% Poison Trigger Increase (P)
    Light on Feet - AGI + Out of Combat Health Regen, 3 min dur, 10 min recast (A)
    Protection of the Jum Jum - ward, 5 min recast (A)
    Rivervale's Protection - mental resist (P)
    Wisdom of Rivervale - 5 wis (P)
    Vale Protector - Melee: melee crit + piercing / Caster: 2 heal crit + 5 minstration (P)
    Mischievous Strike - dd + melee skill debuff, 30 sec recast (A)
    Jum Jum regimen - 3% health (P)

    Erudite
    Innates:
    Clear Mind - Out of combat power regen (P)
    Falling Grace - Feather Fall toggleable buff (A)

    Choices:
    Scholarly Pursuit - +5% sage success chance (P)
    Chemist - 5 alchemy (P)
    Homeward Bound - 10 min reduction in recast of city recall spells (P)
    Intellectual Feasting - 25% food duration (P)
    Ward of Glyphs - ward, 5 min recast (A)
    Magical Protection - magic resist (P)
    Intellect of the Sage - 5 int (P)
    Erud's Teachings - 2 spell crit chance + 5 disruption skill (P)
    Arc of Lightning - ae magic attack encounter dd, 2 min recast (A)
    Casting Fury - 5% casting time reduction, 2% max power (P)

    Kerra
    Innates:
    Feral Rage - +50% speed in & out of combat, 36 sec duration, 5 min reuse (A)
    Don't Know Name - +15% speed when stealthed/invis (P)

    Choices:
    Gift of the Land - 10% alchemy power reduction (P)
    Timber Shaper - 5 fletching (P)
    Feline grace - 25% reduction to falling damage (P)
    Kerra speed - 5% out of combat run speed buff (P)
    Leaping grace - blink + deaggro - recast 5 min (A)
    Ancestral protection - divine resist (P)
    Fleetness of Foot - 5 agi (P)
    Murrar Shar's guidance - Melee: 2 melee crit + 5 parry / Caster: healing crit + ministration (P)
    Claw - slashing attack + physical mitigation debuff, 30 sec recast (A)
    Tribal Knowledge - 3% power (P)
    Fae
    Innates:
    Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
    Glide/Safefall? (guessing)

    Choices:
    Forest Knowledge - +5 Fletching (P)
    Magical Teachings - +5 Scribing (P)
    Glide - jump further/feather fall (P)
    Fae Flight - +5% movement speed (P)
    Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
    Toxic Protection - poison mit (P)
    Fae Dexterity - 5 AGI (P)
    Aerial Dodging - Melee: melee crit? and defense? | Caster: 1 spell crit, 1 heal crit, 5 defense (P)
    Fae Fire - AE DD + DoT, 1 min recast (A)
    Magic of the Fae - 3% max power (P)

    Arasai
    Innates:
    Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
    Glide/Safefall? (guessing)

    Choices:
    Transmography - +5 Transmuting (P)
    Neriak Precision - +5 Jeweler (P)
    Glide - jump further/feather fall (P)
    Arasai Flight - +5% movement speed (P)
    Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
    Magic Protection - magic mit (P)
    Arasai Savvy - 5 INT (P)
    Aerial Dodging - Melee: melee crit and defense | Caster: 2 spell crit, 5 defense (P)
    Arasai Endurance - in combat power regen (P)
    Dark Envy - (A):
    Recast 5 minutes
    Duration 24 seconds

    Increases Melee Crit by 5%
    Increases Dmg Spell Crit by 5%
    Increases Casting Speed by 10%
    Increases DPS by 25
    Increases Spell and CA damage by 120
    Decreases Parry by 34
    Decreases Defense by 38
  5. ARCHIVED-NiteWolfe Guest

    The dark elf and Arasia ones are a little off its 120 to attacks and spells and -34 parry - 38 defense at level 80 these 2 abilities scale with you as you level
  6. ARCHIVED-Amphibia Guest

    I assume that is for level 80 and that it scales with level, which means it is less on lower levels. I cannot say for sure though. The Sarnak AoE attack is also quite powerful from what I heard, but guessing that too scales with level, otherwise it would be super easy for those little baby sarnaks to oneshot mobs with their dragonbreath.

    But honestly, I have no idea... just guessing.
  7. ARCHIVED-Prue1 Guest

  8. ARCHIVED-TaleraRis Guest

    What's with the dark elves and arasai getting the extra on the end that the others don't?
  9. ARCHIVED-Dragowulf2 Guest

    most of the abilities like dragon breathe scale w/ level. like the+x to hp regen scales for certain classes as well. so does summon water, food, drink, etc.
  10. ARCHIVED-TaleraRis Guest

    Hate double posts


    And the froglok traits are extremely disappointing in comparison to the rest. I'm also rather disappointed to see the trend away from "any race, any class" to some racial traits very obviously aimed at specific classes.
  11. ARCHIVED-NiteWolfe Guest

    Dont ask me ask the devs
    They are the only 2 races to get this kind of timered dps race buff.
    Every one else gets a low damage spell or combat art the one for barbarians does 398 damage with close to 1k str
    I have already rerolled and starting over as a dark elf myself
  12. ARCHIVED-Skorkurus Guest

    Did anybody else notice how biased towards scouts the new Ratonga racials are?

    Berserker Ratonga isn't happy with this.
  13. ARCHIVED-Wildmage Guest

    terribly rough and unbalanced looking...guess we know whats going to be going to be the subject of the next half dozen GUs over the next few months...emergency patches and hotfixes ahoy!
  14. ARCHIVED-Skorkurus Guest

    Quick question to anybody that might have been in the beta-- how many Ratonga did you see? Two? None?

    How could anybody let that garbage get through!
  15. ARCHIVED-Shackleton1 Guest

    There must be some mistake...
  16. ARCHIVED-Sydares Guest

    This was one of the most hotly debated issues of the beta forums. We provided as much feedback as we could, but it's ultimately not our decision.
  17. ARCHIVED-TwistedFaith Guest

    Ferhrovi@Antonia Bayle wrote:
    Am I the only person who thinks the ratonga skills look pretty damm good (for scouts), the stealth increase will be killer for an assasin, and the trigger count for poisons is also very useful indeed.

    My concern would be that people who rolled classes 3years ago are getting punished, there are some VERY nice traits which fit perfectly with certain classes, for min/max players of which there are plenty its going to suck if a decision made 3yrs ago is stopping them getting the best from the toon.
  18. ARCHIVED-Chanaluss Guest

    well i accept all the racial bonuses as relevant to the races, since a gnome naturally wont be the strongest tank and trolls wont be the strongest casters. despite my iksar not being the most fantastic scout, or my wood elf not being the best inquisitor, im content with what i get, but i do think the camo abilities suck.

    that being said, the arasai and dark elf buffs are excessive compared to all other races. it scales better than all other race abilities, and is ridiculously effective as you gear up. no other ability races get is this strong, even with the 5 min reuse. it needs to be changed to be balanced with the others, that means giving them a dumbfire pet, or AE/CA/nuke. the fury of innoruuk can mean a great deal of things, it doesnt have to be a buff. for the sake of racial quasi-balance, remove FoI and dark envy
  19. ARCHIVED-Amphibia Guest

    Gwyneth@Najena wrote:
    I didn't double post. Someone else reposted my entire post....


    I kinda like the froglok traditions.

    I mean, they seem very frog-like, with all the jump abilities. But it will depend on how good they are, of course. I hope a "Super hop" actually means jumping very high and/or far (which can both fun and useful). What water jump means, I have no idea....

    As a mage, I get nothing particulary useful from playing a frog. I guess I would have loved spell crit chance and that DE/Arasai clicky too, but is it really that important? No. Better with some diversity, and I think it is a good thing that race is finally going to mean something.
  20. ARCHIVED-Skorkurus Guest

    TwistedFaith wrote:
    EXACTLY. What happened to being whatever race you wanted to be, and whatever class you wanted to be, and not being punished for it? I'm a Ratonga Berserker, and there is nothing I'm looking forward to. They have totally biased Ratonga towards scouts, and there's no arguing against that.

    At least pre-RoK, I have that +2def/parry trait I can use...