I'll start with the questions. Why is my character getting bumped to character select after only 11 minutes of not playing? Yes, I have minimized the window, but isn't getting bumped so quickly going to discourage players from playing on days when they know there will be a number of interruptions? I don't get bumped after 11 minutes on the Live servers so why Test? (Btw, it happened more than once today and at different lengths of time when I was inactive. If you want to provide a more bug-free experience for players on Live, why aren't veteran rewards (and similar rewards) separate from those on Live? Right now, I have to decided if the daily Heritage Hunt, and other overseer quests, are going to be run on a Live server or on Test. Why can't we run them on both since the point of Test is supposed to be to test content? If we run overseer quests on Test we use them up so our Live characters can't run them. That's a pretty hefty price to pay for testing content and will discourage players from playing on Test. When we buy the more expensive xpacs, why not give Test characters their own set of duplicate rewards that are normally limited to one per account? What we accomplish on Test isn't publicized so we aren't affecting the regular game if we get an extra portal, mount, set of armor, etc. and it would encourage players to play on Test. Now to the comments. Beta testing takes time, and a lot of effort, so beta testers are normally paid for their services (at least I got paid lol). But I realize that game development is far different from many other types of software development so game developers normally depend on players to beta test their content, for free, before it goes live. But just getting a preview of new content is obviously not a big enough reward in itself to get the number of players and variety of classes needed to effectively test new content--at least in this game as we have been plagued with buggy content for several years. Part of that comes from having a separate beta server instead of using the Public Test server because that way characters can be buffed to the level of the content being tested. But a lot of content is just tweaking of old content and doesn't affect actual leveling very much such as festivals and such. One way to repay players for testing this limited content is to double the rewards. With so much housing available now, I would think players could find uses for the extra rewards since they generally have to split their time between their Live server and Test. I would also urge you to rethink the bouncing of inactive characters so quickly on Test. I usually play on Test when I don't have to worry about what is happening in the game. If I know I'm going to have visitors coming and going or a lot of phone calls, etc., I play on Test rather than Live. And summer is a particularly busy time for most people with children off from school, yard work, repairs, etc., so it is hard to find uninterrupted time to play a game such as EQ2. And let's admit it, some people play the game at work, during down time, but need to minimize their game window when they need to do something else on their computers, so leaving the window up isn't always a workaround solution. There are also players, like me, who box multiple characters so logging to character select requires rebuilding groups which is time consuming and irritating. It is even more irritating when I'm paying subs on those accounts. So please quit bouncing characters so quickly.