Discussion in 'Test Server Forum' started by Caith, Jul 7, 2015.
Please add any feedback for the PvP Time-Locked Expansion Server here.
Warfields message came up in chat, much to the consternation of the players!
Warfields - Towers are still up WITH Dummies.
Chaos Flag in Warfields: Disables flying, procs, and activatibles.
Tracking in combat
Exp/Vitality potions available
Not sure if intended but Peat Bog/Vermin's Snye/The Down Below/etc. are all under City PvP Rules
3 Problems thus far:
-Take out mage range weapons.
-Lower illusionist pet damage.
-take out how many harvesting mods you get (you can still get 13 of one harvest).
-Note: I am on the pvp server playing, so I am doing a hybrid of both.
Did Wailing Caves/Fallen Gate/Ladon with lvl 10 gear.
Also, XP/Vit pots are in
DLW has Carnage Flag ;*(
Charm lasts for 8 minutes in PVP. I'm all for CC durations being back to their original durations in PVP, but that seems a bit excessive.
Stable masters are still around in EL. I assume in the other zones too.
Unable to Exile in New halas or even switch factions to qeynos for that matter. Neriak works just fine.
A lot of ppl can't log back after the disconnect. Queue time only grows.
Remove the Infamy Bar....and please make the old infamy system like it used to... Untitled > Hunter (hunter can only lose fame from Untitled-Slayer, Slayer can only lose fame from Destroyer/Slayer/Hunter, etc etc. Reactents are still found dropping off mobs (Lvl 10 Mastercrafted fabled gear) but I don't believe we can create these things till later on...Coercer Velocity does absolutely nothing along with half the character selection traits...please look these over and re-evaluate them, thanks.
Remove warfields entirely on this server as well please....with open world pvp you won't need an extra incentive to go out and zerg repeatidly.
Please also remove the 60 sec immunity this is silly it should be a max of 30...if i really cared as well...blue stats are still in game...not that it matters to me being a mage but some classes (tank/scout) will benefit from this
How about materials gathering rates? Is not it to much for 1 cycle? Like 10-20 trash and 2 rares. Can't remember for sure but I think it was lower. At least you could get 1 rare at a time. Gathering is great encounter creating thing.
7:00 AM CST on a Wednesday morning, 60 minute queue time!!
You are spawning new zones when they are reaching x number of players, please explain the reason for this queue time. And if you are going to keep this in play, LOG people out that are inactive for a x amount of time! I don't plan on ever logging out at this point.
My queue time has actually increased since writing this... I cannot even imagine what prime time queues are. If you have capped the server for testing, then forgive this post. Otherwise, this is really unacceptable. New MMOs aren't even this bad and I played AA at launch.
Exile/Citizenship quest in Qeynos/New Halas is broken. Freeport questline appears to work as normal.
Well, right now my feedback is, make it so people can log on to the server. Queued wait time reading 1hr 31min, it was 1hr 22min an hour ago when I first tried to log on.
1. Get rid of the city pvp rules in DLW and Frostfang Sea.
2. 6am PST and there is a 1 hour 32 minutes queue? And climbing? Really?
3. Warfields message said "Kylong Plains" - but...we don't have Kylong Plains yet.
More to come.
I'm still waiting, almost 2 hours... have friend in game. FP "/who all" shows 23 players. I'm sure Qeynos has players, but this system is broke. So broke your player can't even test beta.
Please remove all carnage flags except in Freeport and Qeynos and lower the immunity timer 60 way to long
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