I searched around a little for a deep explanation for fervor, potency, resolve and found https://eq2library.com/guides/stats-breakdown/ Is Resolve the most important stat to have? In regards to 'caps' based on eq2library it says: Potency : no capFervor : 200Resolve: contested against the mob you’re fighting, but caps at the same amount as that mob’s resolve.is cap info still accurate? How do you know when you have enough resolve? can I inspect mobs to see their resolve?
I believe that the cap in Fervor is 300 now, and there is a significant amount of overcap item that allow it to go even higher. Scouts have an ability that reports on the mobs stats, including resolve. There is also a post somewhere on these forums by a dev that details what resolve is needed for each tier. I think the current maximum needed is just short of 2400 for Tier 4 Experts. I had a post-it note with that information, but got rid of it when it became clear that the amount I had already was more than my raid crew would ever need.
Solo fervorcap is about 410 (or slighly higher) Resolve is just a method to outdate items. As long as you meet the requirement for the mob, you need not care about resolve. Every mob has a buff on it which says how much resolve and other debuffs it has.
so was in Pop and at first I Wasn't seeing any buffs on any of the regular mobs. So... if no buff, does this mean the mob has no resolve? for named mobs I See 'planar defense' and 'planar guard' which lists a bunch of stats. one stat said "Resolve has no effect in this encounter" (or something like that) guessing that is calling our resolve is not a factor for the fight.
for solo and overland zones: Yes no resolve necessary You need a lot of resolve in heroic zones but you will get the items
So resolve is a "goal line". It provides a goal to shoot for so that you can nullify the monster's resolve buff. It is a game. Acquire enough resolve. It adds a prerequisite to the existing game which is bring the monster's HP to 0. Do I understand this correctly?