PLEASE scrap the mercenaries plan, it will kill EQ2

Discussion in 'Expansions and Adventure Packs' started by ARCHIVED-bheam, Jul 7, 2011.

  1. ARCHIVED-bheam Guest

    Someone REALLY needs to take a look at how detrimental the introduction of Mercenaries were to EQ1...
    Instead create a system for dungeon queueing like WoW has, if you're trying to counter problems finding a group.
    -Michael
  2. ARCHIVED-screenid Guest

  3. ARCHIVED-Zaurus Guest

  4. ARCHIVED-Maroger Guest

  5. ARCHIVED-Lethe5683 Guest

    bheam wrote:
    No.
  6. ARCHIVED-darwich Guest

    the world is ending@!@!@!2231121~
  7. ARCHIVED-Amanathia Guest

    You do realize you won't be able to hire 4 of them and run around soloing all the group content, right? From my understanding you can hire one per character. It's actually quite well thought out.
  8. ARCHIVED-Zabjade Guest

    Which is enough to get some things done, when you need to go on a quest in unpopular zones and need extra muscle or heels, Groups are fine for popular content. (Not that I want to be sheep pulled to a random zone)
  9. ARCHIVED-Seidhkona Guest

    Please note that since AT LEAST LU13, every change SOE announces has been met with cries of "Oh noes! This change will destroy EQ2! ZOMGBBQ!!!!!1111!" Same thing when any new game comes out.
    What really happens is that people stamp their little feet, throw their hissy on the forums, and nothing actually happens bad. Some people may drop the game for a while, but most come back.
    Don't be Chicken Little. The sky is not falling. Wait and see how it works.
    [IMG]
  10. ARCHIVED-NardacMM Guest

    Sigrdrifa@Lucan DLere wrote:
    I will admit that back in EQ1, i was one of these people. I always assumed the worst would come out of these massive changes. As time went on, I realized that there are very few changes that have negatively affected me in either EQ1 or EQ2. Now I mock the sky-fallers with derision. The sky is not falling, only the moon.
  11. ARCHIVED-OutcastBlade Guest

    Mercenaries were going to kill EQ1 too..... but its going stronger than ever.
    Mercenaries will never replace a good healer/dps/tank/utility. So relax. Bad players will still get groups over mercs.
  12. ARCHIVED-Trensharo Guest

    I know for sure I'll be boxing Instances with them. They don't need to be great. They just need to be functional.
    I like how people claim it's going to kill this game when this game is only barely alive these days...
    Seriously, let's get real...
  13. ARCHIVED-Vasch233 Guest

    Mercs will breathe new life into it if anything. You want to unbreak the game, give raiders a reason to run heroic instances.
  14. ARCHIVED-Felshades Guest

    Cyan@Antonia Bayle wrote:
    Or just stop focusing on raiding being the end all be all.
  15. ARCHIVED-Vasch233 Guest

    Raiding is less than a quarter of dev time. The hardest content should result in the best loot. Anything else and your game design is horribly flawed.
  16. ARCHIVED-Mugen666 Guest

    Amanathia wrote:
    In EverQuest (which has had mercenaries for quite some time now) I have no problems running a new toon through group content. Yes, you only get one merc (healer, tank, or dps) but that's all you need. Until you get to end game, the tank merc holds aggro better than most players and does great dps. The healer never seems to run out of mana, always heals on time, and offers the best buffs for that level.
    I'm not saying mercs will kill EQ2 (they won't) but it will kill what little pre-end-game social aspect the game has left. Low level players are already powerful enough to solo most heroic content, with mercs they'll be able to run through any group content up to the 60s or 70s. In my opinion, they should be balancing low level content so players are encouraged to group, not offering yet another tool for turning this game into a single-player experience.
  17. ARCHIVED-Gaige Guest

    Sakiri@Crushbone wrote:
    Without raiding what would people do at endgame for years at a time?
  18. ARCHIVED-therodge Guest

    Gaige wrote:
    Gaige really? i didnt think you were so disconnected.
  19. ARCHIVED-Winter Guest

    Really, I think the mercenaries have potential to keep the game alive for much of the player base. Think about it - the couple that doesn't have time to get a group together but wants to enjoy some heroic quests, the loner who wants to take down some more difficult enemies, the person sitting out from raid that wants to do SOMETHING but doesn't want to get in a group unless they're called on for raid... I mean, there are so many practical reasons for mercenaries. Players will still be better than mercenaries because they're AI - so it doesn't render grouping obsolete or anything like that. I know this sounds resoundingly positive of me, but I do have some concerns and reservations about it as well - but I want to wait and hear more details over the next few months rather than speculate.
  20. ARCHIVED-Trensharo Guest

    therodge wrote:
    Answer his questions, don't try but fail to insult him.
    Higher end players need a reason to log in outside of raids, and at the moment there really isn't. Right now you get more value out of your off-raid time playing WoW or RIFT. It's just the way things are.
    Without raiding there would be no reason to log in. There barely is a reason to log in RIGHT NOW outside of Raiding except to Twink Alts or rerun the raid content on raid alts.
    I can log in for 10 hours and guarantee you most of that time is spent sitting around chatting. You don't have to run useless heroics to socialize with people in an MMORPG game. I can do that on Ventrillo or TeamSpeak while I play another game, even.