Frankly, I'd just like them to dump the whole RNG concept because it's been broken for a long time. I've done max number of missions allowable since this process started and the longest mission I have available is 3.5 hours. I have a guildie who's had 6 hour missions and now a 10hr for a while. He and I do the same amount of missions every day which is the max. By accident, I should have seen a 6 or 10 hour mission after 6 weeks of daily quests. I've seen quests "rewarded," and I never see them again in inventory of daily missions available. I like the previously mentioned idea of awarding coins and price loot accordingly and let us pick the loot we want to get. I stopped doing the researcher missions this morning after a week of nothing rewarded but harvesting mats. Don't even get me started on trying to get shadow recipes. I have yet to see one while others have gotten quite a few. It gets annoying when you're trying to improve your characters, working hard at doing it and all you feel like you get is a slap in the face for rewards. As far as the comment about RNG assigning daily tasks (and we all know how well that's working), how about this idea: For each day of the week, a set of assigned missions are available. You can repeat some of these missions during the week, but the end result is that all missions are available if you have them and not rely on a broken RNG system that hasn't been effective in this game for years. Last nite at raid, we killed a number of bosses. The loot? Every item was a weapon. Nothing else. As I mentioned in a different post, Holly talked about "thinking out of the box." Well, here's a forum thread that has several excellent ideas to keep the player base happy, rewards are relevant for the amount of work you put in and recognizing that it's time to deal with a system that simply hasn't been working effectively for years. The ball is in your court, DBG--or should that be Darkpaw? I don't know yet, haha.