Correct. There is only one headless Huntsman character. Maybe a bride of the Huntsman could be introduced in the future? ~ Kaitheel
Ah! That makes more sense. I can take a look at it. You were using the plants to help defend Vicki, right? ~ Kaitheel
Yes, the plants were about the only thing doing damage, I haven't finished the quest yet, didnt hang around once I saw level 10's.
Ummm, I don't know if it is my super bad luck or something but I just realized that the mobs in PoM and it's instances don't seem to be dropping any candy. This is among 5 players that I have been playing on Test. This also includes the Guk zones. If someone can verify my either bad luck of the lack of candy in PoM? Candy should be dropping from he mobs in PoM and it's instances, and Guk instances. Dye
The mobs that use the flying snake model in PoM have been dropping caramels. There aren't really many other "creepy" overland mobs there that should be dropping them, that I can think of. I'm not sure if the instances "should" be dropping candy, though all the undead in Guk would be a good target for it, I'd guess.
I can tell you what she experienced is repeatable I level locked a Halfing beastlord at level 2 and the zombies were level 10 in "Survive the Night" when they started coming out. It also happens at level 3
OMG, Kaitheel, you are definitely one of my all-time favorite humans associated with this game! I still think you should be nominated for at least beatification. Thanks from Da Big Kitteh, too! Ooh, if that would work...definitely sainthood. Uwk
We patched tonight (no sign of the fix for the cutscene/level 110 issue in the hedge yet, though you said that'd likely be separate) and I am chipping away at retesting stuff before I sleeeep. The vampires are no longer poofing in a puff of flame and smoke without you getting a chance to abuse them. The troubled tome is behaving better. The Crimson Corpse Cover is no longer name-confused. The shovel is nicely sparkly now to make it easier to see. The presents ... um ... , well, I'll do a separate post for that ...
I really wanted to give the grave-digging a solid test, since I know how "streaky" the RNG can be, especially with small sample sizes. My counts on the mobs may be a bit low, as I was starting to fade and may have forgotten to make a tick mark or two, but this should give you a reasonable feel for what I saw during the 2+ hours I was at it. I got 1 present, total in my first 25 digs. That luck, or lack thereof, in actually getting presents at all, continued to be bad for the first half hour, so it took me a considerable amount of time to get enough presents to actually give you new numbers. 1 quest starter 4 hide and seek child 59+ ghosts with optional fights ("woken spirit") 151+ critters/zombies that attack 60 presents Total: 275+ graves dug Presents broke down into the following: 3 titles 1 familiar 1 cube pet 1 petamorph wand 12 mummy head 15 bloody tooth skeleton plushie 4 candles 6 grave mound 2 baby dragon 15 shinies (9 of which were duplicates)
____________________________________________________________________________ I dug for 1 hour and 20 minutes and got a grand total of 18 presents, 2 of which were shinies. Kaitheel - PLEASE increase the present AND the shiny drop rate. This kind of slog is really a huge time sink and not fun at all. Thanks
Thank you for the continuing feedback! My previous change (lowering several house item drop rates, and increasing the collection drop rate), wouldn't have affected the chance to get a treat (the gift boxes). So, my next change will not only increase the chance of getting a treat, but it will also make the collection pieces much more plentiful. ~ Kaitheel