New Raids & Guild Achievements Coming February 26!

Discussion in 'News and Announcements' started by Dexella, Feb 25, 2013.

  1. Dexella Associate Producer

    The update on February 26th was discussed in Podcast #143, as well as in articles about the PvP Updates and Bag Sorting Abilities. Now, it’s time to take a look at two more major features that round out the update: new raid content and guild achievements!

    X2 and X4 Raids
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    Three new raids are being launched on February 26! There are two X2 raids in Wurmbone and one X4 raid on Dreadcutter, the pirate ship. The two X2 raids in Wurmbone’s End are called “Nox Incessit,” which means “Night Comes.” The creatures in these zones are more active once night falls… There are two separate zones; one is easy and one is a challenge, but they are different, which means you could run both versions for different experiences. They each drop different loot from tiers respective to their difficulty level.

    The raid on Dreadcutter is an X4 raid featuring 3 bosses. This is a hard mode raid - in fact, the final boss is designed to be the most difficult encounter in game!

    For more on the raids, listen to Kyle “Kander” Vallee chat about it in Podcast #143!


    Guild Achievements
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    As announced on the forums by Holly “Windstalker” Longdale, Guild Achievements are coming to EverQuest II! There are currently over 150 achievements that will be tracked, spanning all expansions of the game. Every guild will start with a clean slate, which means none of the achievements will be rewarded retroactively. The achievements will all be based on the same clock, and will be accurate to the second.

    The current achievements are raid-based. For a guild to earn an achievement, 2/3 of the group present in the raid must belong to a single guild. Assuming you had six people in a group, that would mean at least four of the six must belong to a single guild in order to get the Guild Achievement. Individual achievements can still be earned in the content.

    To track your achievements, there is a new tab in the guild window. The data will also be publicly available in the census, though a guild can choose to opt out from allowing others to see their achievements. This is done in the same window; there is a checkbox in the lower left-hand corner.
    The first iteration of this program is Raid Achievements, but there are plans to add more categories in the future!

    Want to leave your feedback on these and other features coming on February 26th? Send us a tweet, post it on our wall, or visit the forums!
  2. Maergoth Well-Known Member

    Nobody kill any of the low level stuff. Wafflebarons needs.
  3. Thalador Active Member

  4. Plavem Active Member

    Thanks for addressing achievements for us. This was much needed. Specially over the class balances that aren't happening, the dungeon finder that doesn't work, along with the no more drinal issue we are facing

    This is not a troll but how I actually feel about the patch notes today. Just to clarify.
  5. Darkholis Active Member

    2 guild achievements broken atm
    Lady Vox
    Venril Sathir
  6. zadical New Member

    while this is a great 'perk' for RAID GUILDS, what about the guilds that dont raid. this is very selective for no reason.. they had this feature in RIFT(and no im not comparing eq2/rift in any way but this feature) and it was fair and awarded ALL guilds with GUILD perks not just the raiders.. there are RAID specific perks that can be set to kick in when raiding and also general GUILD achievement perks that can be set ... come on SOE.. stop being so lazy. .
  7. Ridolain Active Member

    Hm, looking at some of the achievements, some shouldn't be that difficult to do as they are across all expansions, such as Faydwer. My concern is does the mob have to be green for the achievement to count? Or like any other you can kill them if grey?
  8. Lempo Well-Known Member



    Above was quoted from the OP
    NO YOU STOP. Stop being lazy and read
    And while you are at it mind telling us what 'perks' are given here?
    Then share what kind of achievements you think a guild should get?

    Regardless of what players like yourself have reduced the game down to, it is still very focused on grouping and killing things, that is all this does. This isn't even aimed at hardcore raiders, this is suitable for smaller, casuals guilds that want to go through and complete all content and provide them a quick and easy way to find what they have killed and what they haven't.