The new lv 120 conjurer class spell Siphoners Sipon (Expert) uses the same timershedule as Elemetal Unity It has the same icon too easy reproduceable - press Siphonees Siphon - cancle it - and Elemental Unity has a 3:25 reuse timer (Maybe will post here a picture later)
The new spell Summoners Siphon Increases Fervor by 38,5 (useless because we are solo on fervorcap) Increases Ability Doublecast by 56,3 (nice) Disables primary pet Disables Conjurer Elemetal Unity https://u.eq2wire.com/item/index/988437582 (which is/was a big amount of dps) for 41,5 seconds, reuse 3:25 So PLEASE select a differnt spell to replace, dont disable the pet and add Fervor Overcap Then it is usefull, but with the same reuse timer as replacement for a high potent spell this is useless
Does any Conjurer use the Summoners Siphone spell to incease the Conjurer DPS? Simply answer: NO Reason: It does only push Ascension DPS on inc but ruins the Conjurer class
Just tested it again: Summoners Siphon REDUCES the dps for conjurers (even if not on fervorcap) PLEASE change the spell without disabling the pet
I have not found any way for usage of the new BoL conjurer class spell the biggest problem is that it really reduces the DPS because of dfully isabling the pet even if the pet is stiffle and daze immune the pet runs to the target and watches it without doing anything for the 41,5 seconds https://u.eq2wire.com/item/index/3482253229 - Planeshift Makes target immune to Stun effects • Makes target immune to Root effects • Makes target immune to Fear effects • Makes target immune to Stifle effects • Makes target immune to Daze effects https://u.eq2wire.com/item/index/1570372862 - Summoner's Siphone Stifles pet Dazes pet If this behavior is really wanted - it's a very bad design. I think it's just a bug which needs to be fixed for months Having Summoner's Siphone on Ancient was just a waste of besearch time
Planeshift - it doesn't do what is says on the tin. It makes sense that if cast before summoners siphon then the pet would remain active.
All of the new abilities introduced with Blood of Luclin share a timer with a current ability by design.