new Conjurer class spell - Siphoners Siphon timer problem

Discussion in 'Bug Reports' started by Beee, Dec 21, 2019.

  1. Beee Well-Known Member

    The new lv 120 conjurer class spell Siphoners Sipon (Expert) uses the same timershedule as Elemetal Unity

    It has the same icon too :mad:

    easy reproduceable - press Siphonees Siphon - cancle it - and Elemental Unity has a 3:25 reuse timer

    (Maybe will post here a picture later)
  2. Beee Well-Known Member

    The new spell Summoners Siphon
    • Increases Fervor by 38,5 (useless because we are solo on fervorcap)
    • Increases Ability Doublecast by 56,3 (nice)
    • Disables primary pet
    • Disables Conjurer Elemetal Unity (which is/was a big amount of dps)
    for 41,5 seconds, reuse 3:25
    So PLEASE select a differnt spell to replace, dont disable the pet and add Fervor Overcap
    Then it is usefull, but with the same reuse timer as replacement for a high potent spell this is useless
  3. Beee Well-Known Member

    The Headline should be Summoners Siphon but it cant be edited ;)
  4. AOE1 Active Member

    WTH are they thinking? Disabling a pet class's pet? Insane !!
  5. Beee Well-Known Member

    Does any Conjurer use the Summoners Siphone spell to incease the Conjurer DPS?

    Simply answer: NO
    Reason: It does only push Ascension DPS on inc but ruins the Conjurer class
  6. Beee Well-Known Member

    Just tested it again: Summoners Siphon REDUCES the dps for conjurers (even if not on fervorcap)
    PLEASE change the spell without disabling the pet
    AOE1 likes this.
  7. Whilhelmina Well-Known Member

    same problem on current Test build.
  8. Beee Well-Known Member

    I have not found any way for usage of the new BoL conjurer class spell the biggest problem is that it really reduces the DPS because of dfully isabling the pet

    even if the pet is stiffle and daze immune the pet runs to the target and watches it without doing anything for the 41,5 seconds - Planeshift
    Makes target immune to Stun effects
    Makes target immune to Root effects
    Makes target immune to Fear effects
    Makes target immune to Stifle effects
    Makes target immune to Daze effects - Summoner's Siphone
    Stifles pet
    Dazes pet

    If this behavior is really wanted - it's a very bad design. I think it's just a bug which needs to be fixed for months

    Having Summoner's Siphone on Ancient was just a waste of besearch time :eek:
  9. Thrundaloo Member

    Planeshift - it doesn't do what is says on the tin. It makes sense that if cast before summoners siphon then the pet would remain active.

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