Edit picture below this text: Drastically changed the hairstyle on the head of both chars, the beard of the male char, added more polygons to both faces in order to make them a bit rounder, tried to cover up neck glitches (see post from Tom in this thread), added more visible wrinkels to the face of the male char, subtle retouch of the female chars face with a mix of matt and shiny finish, added a bit of the ambient occlusion effect to both chars faces, retouched female chars eyes for a bigger impact (enhanced eyelines etc.) and a bit more. Edit picture below this text: New hairstyle for the female char, mostly the same changes as seen in the picture above for the female char. Male char untouched. Edit picture below this text (wife on mount): Added another example, this time just changing my wifes female character head and hair. Subtle change. New hairstyle, a slight increase of polygons for the face, a bit of better looking "makeup" and a bit of ambient occlusion effect to the face, a slighty better shadowing, added a bit of shine to the top of the head. ...versus her original char below this text (unctouched): Edit picture below this text: Another example - new hair and makeup customization options would go a looong way. The face merely retouched a bit without changing the original design too much. Same as the pics further above. Made the face a bit rounder and more "cute" looking. This look could be targeted at the ppl that prefer the alternate character models, for example. Simply upgrading the hair and adding more character customization options would allow for players to create their own look and feel. Edit pic below this text: In this case, only the hair was changed and everything else left pretty much untouched (sharpened her face a bit). Merely updating the hair graphics and adding more hairstyles already improves the visual appeal of our chars. Minimal change, less work, big improvement. Edit picture above this text (blondie): Ofc you could also go crazy and do something cute looking like this, depending on what look and feel you're going after. For comparisons sake, a drastically different face and hairstyle after this text: For comparisons sake, an older version of the gal that you see above - below this text: And now comes my male wizard, see below: and... Edit two pictures above: Added my own char because my wife bugged me about it. Added more polygones to my bald head, higher-res and sharper face skin with more details, played with contrast and black levels, improved and high-res beard, added a little bit of "shine" to the face since the char is in the water. Edit picture above this text: Improved the hair of this halfelf in order to make it more like in Lord of the Rings, improved facial skin and texture a bit, improved facial animation a bit, removed shiney effect on face and changed it to a more matt-look in order to make the char look less like a plastic doll, added a bit of subtle shadow effects to the face and neck, sharpened the upper body and tried to enhance the lowres skin (now you can actually see the rib bones, nipples and more). Very basic and subtle enhancement, huge effect. Edit female picture above: Another halfelf with drastic changes to the hair, shading of the top hair part, shadows in the face and neck, improved face details like freckles and facial wrinkles when smiling, added a few more polygons to the face, retouched the facial form and lips, made the eyes much bigger (in order to appeal the alternate model fanbase), added a lot of makeup to the eye and cheek section, played with contrast and black levels on the face in order to showcase the makeup look more etc. This type of char should appeal more to the soga community and could be realised just by adding more customization options in the character creation menu. Edit picture above: Only changed the hair and a tiiiny retouch of the face. Added some special effects (sand etc.) in order to give this shot a special vibe. <3 The Sinking Sands, questing there as of this writing. Went with curly hair this time around. Yet another edit for the picture above this text: See page 4 of this thread for more details. Edit blondie above: Not going to post too much detail from here on. Short version: Subtle change to my wifes character. Added the exact same glasses that she uses in real life. This is yet another interesting idea: We need more and better accessories for our chars. Offer them on the marketplace for dbc, but allow ppl to grind for them ingame too. Here is the original char, if you want to compare the changes. Edit waterspa above: Just changed the hair and made the face a little bit rounder + better coloring. Edit merc above: Didn't touch the face as it already looks great (most newer and later models do, like the Sirens from Sirens Grotto, for example). Just upgraded her hair without changing the original design too much. Edit woman above in the Greater Faydark: Younger version. Change the hair and subtle changes to the face and lighting. Edit woman above in the Greater Faydark: Older version. Same as above. Edit half naked and funky looking dude surrounded by ice: Added polys to the head, enhanced the original beard without changing the original design, made his chest section sharper and added a few barely noticable goosebumps. Hm? This is what I expect to be done after we get the 64-bit client, which should give the devs more memory in order to implement another set of upgraded character models by respecting their original design and enhancing it a bit (not too much though lol). These character models should be selectable optionally / alternatively and not forced upon anyone.