In light of Mr. Rothgar's Undead Horde topic, I decided to start a new one and not to derail his efforts on that one. Below is my opinion of the summoners in general of the shortcomings, imbalances, as well as a few suggestions to make the necromancer a more desirabile class. First off, when comparing other DPS classes the necromancer requires much more attention than the other DPS classes who do "more with less". Why would a group/raid (usually running one healer, esp raid mage group) choose a necromancer who does average DPS and minimal utility and requires constant heals of 18% health loss a tick (Bloodpact, Accelerated Decay, Lich) ? Wouldn't that group/raid rather have the summoner that not only has much better DPS, but also does not require any special healing/attention and also provides a nice little group stoneskin for the group? Summoner imbalance: Although the "Brigand debuff plan" was scrapped prior to SoF release, all I see that the summoners received to make them more desirable was a raid buff and a plethora of pet gear. Several of these items included very powerful buffs like Empowered Minion and Destructive Forces (which was very rare in the prior expansion). On the surface this looks well and good, however when you break down the DPS and compare the necromancer pet and the conjuror pet you will see a very large gap that will continue to widen as more and more conjurors obtain this gear. As of right now conjurors on EQFlames with higher end pet gear are starting to post 100k DPS parses, as well as 1.2 mil Elemental Blast parses on SoF names. The necromancer pet is a small portion of the overall DPS and the conjuror pet is the majority of his DPS (the necromancer cannot buff his pet like the conjurors can), conjurors benefit much moreso from the pet gear, how this wasn't forseen by the developers I do not understand. At Fan Fare Elemental Blast was explained as to why it is so powerful ("suppose" to terminate the pet), however it was never explained as to why in beta test it's recast time was reduced in half. No necromancer abilities can come close to the power of this EB ability that is subject to buffs, criticals etc., no necromancer aoe abilities can come close to the conjuror's aoe abilities. Bottom line, necromancer needs help to be competitive and desired and balanced with it's counter-part. The necromancer needs abilities to justify his "group and raid hindrences". If the developers do not wish to give them DPS and be on par with conjurors and other DPS classes, than maybe more desirable utility might be considered. Some examples: power feeds (like EQ1), raid rezzing (with no sickness), curse curing, more healing to counteract health drains, etc. I understand most of these suggestions are taking the necromancer in another direction and he/she is suppose to be a DPS class, however I would take any positive changes at this point. Asking about Undead Horde is nice, however there are so many other glaring shortcomings of this class that should be considered before a minor insignificant ability. Thank you for reading.