Discussion in 'Necromancer' started by ARCHIVED-El Chupacabras, Aug 12, 2005.
Didn't think you were derailing it, I worded it wrong and sorry 'bout that.
finally changed our rod spells wonder how many charges adetp3/master 1 give? would love to see some screenshots.
Necromancer changes: - Summoned Hearts now have additional charges based on spell rank.
Master gives 4 charges.
The heart is 34 power every 4 seconds for 20 seconds. ( 170 total mana gain )
Thanks for the information and post, El Chup. I don't look much into other classes and it's good to know when we're getting screwed, lol. You mentioned other classes having a pet that could be controlled, is it like our static pets currently? Are they always up? Do they do decent DPS? Can they do any tanking? Was a bit upset to hear this, maybe I just read it wrong.
Also, pretty sad to hear the heart is getting lowered to that much. While it's a bit over powered now, at Master 1 quality at least, 170 still seems kind of low.
Illusionist have a crappy little permanent pet.
The sorcerer dumbfire pets were acting like limited pets with taunt, self heals etc. They have since been nerfed into the dirt leaving only the illusionists with the doppleganger and the coercers with their charmed pet.
So much for one of my true joys in this game-Dumbfires are no longer afftected by group buffs. I'll miss my mini skelly army. I hope they change this for summoners at least.
The new rat spell summons dogs.
Very nice. Seems I misread the update anyhow, says pet buffs not group buffs so in theory they should still pop as they do now on live-fully buffed with everything on the group. Yay mini skellies! Did notice the change on defensive stances though. Looking forward to joining beta tomorrow.
Message Edited by Deson on 09-11-2005 11:01 AM
Separate names with a comma.