My as well get this thread started early......... [Monk] Tons of ideas for worthwile AA's in Beta (Edited Below Two posts from original beta posters ideas) that were ignored. IMO We are clearly the worst SINGLE and ENCOUNTER Tank in the game. Will anything be changed for the Monk Class now that TSO is Live? Devastation Fist Adjustment : 5 minute Recast now - 4 Min 28 Seconds if you spec Brawler agility line. Recast Needs to be lowered or damage upped. Monk Raidwide was slightly changed from 14% to 9.8% **needs an attribute added Brawler Tree. Taunt Increase : Fine but needs to apply to Dragonrage aswell. AoE Damage : Rubbish, 15% damage increase is crap and the recast reduction is half what it needs to be. Needs to be atleast 5% damage increase, 2% crit increase, 0.2 second recast reduction per point. Shocking Hands : This thing is so laughable its sad, 15% dmg increase which is like an extra 30 dmg per trigger, oooh. Well I most spend points on that waste of space. Needs atleast 5% dmg increase, 1 extra trigger per point and 5 points makes it group/raid wide. Monk Tree. Peel Increase : Take it out and replace it with group encounter lock, AE taunt, DPS or Utility, make DragonRage encounterwide/ In my opinion, this aa should add group taunt components. With TSO, we already have too many single target taunts. What we really need is group taunt enhancement. Not to say, most TSO content is multple encounters Bite of the Cobra : Needs Debuff componet increase added /rank Focused Follow Up : Doesn't do what it says on the Tin. It doesn't add an additional Higher Damage Attack when all 5 Hit. Before you spends AA in this. the Art looks something like this: 300-500 Attack, followed by 4 250-350 Attacks. After the AA it looks like 400-700, followed by 5 250-350 attacks. (yes I made the numbers up as an example). New Monk Heal AA that replaced Group FD AA ***Heal AA that will Negate our Armor set bonus to lessen heal recast due to cap. Mitigating Blows : Needs longer duration or shorter recast Bob and Weave : Just awful, we don't need an inferior Tsunami on a longer recast. Replace it with DPS or Utility. / Is it a joke? It's the worst class aa comparing to all other fighters. What's the point to have this aa? especially it lasts only 12 sec with 4 minutes reuse timer. The duration needs to be extended to 30 sec or reuse timer lowered to 1 minute. Hidden Openings : Really why do we need yet another single target snap aggro./ It's another junk aa. Sigh. Sorry to say that but it is really a junk. Why? We can reduce the reuse timer of rescue and we get another new single target taunt from the end aa of fighter line. We have too many single target taunt abilities in this expansion and 75% of group content in this expansion is multiple encounters. Monk has worst aoe damage, least and worst group taunt ability all over the fighters. I can foresee TSO is a disaster for most monks as a group tank since they are not going to hold aggro in most multiple encounters. Also, monk gets little to nothing dps boost from TSO aa, when a group is LF dpser, monk is the worst option as dpser. I highly recommend that this aa should be changed to a group aoe with similar damage and stun component. Overall, monk aa is a huge design failure. For designers, you want to classify tanks to single target tanks and mutiple targets tanks, don't forget that mutliple targets tanks can use their multiple targets taunt/aa abilities on single target as well. It makes them overpowered in both single target and mutiple targets in aggro management.