I have tried to start a Monk Changes Thread several times… just to rewrite them. I want to help refine the Monk class to push the class to where I think it should be for the betterment of EQ2 as a whole. Xelgad posted in the ToV Beta a desire to move away from the need for tanking 100% avoid/Death Saving/ Stone Skinning through Named fights. When named stop needing the ability to do this then I will give advice to change the Monk Class to not have the ability for this… but till then I cannot recommend the reduction in any of the abilities that go into letting Monks string the Temps for Survival. With the changes to Taunts and Threat, Monks are fine on threat for holding linked encounters, and we are decent on non-linked encounters. The major problems that I see with the Monk Class as it is atm are. 1. Meditative Mending 2. Unrivaled Focus 3. Brawler Tree Eagle Shriek and Eagle Patience (Int Line) 4. Winds of Restoration (Winds of Retribution Proc) 5. Right Side Prestige Tree 1st - Meditative Mending - Currently it heals for 15% of Max health when the monk takes a hit of 40% or more of their max health, can only proc every 15 secs. I think by changing the proc % to 50% - 60% or more of Max HP and the limiter to every 2-3 sec at most. this would make it so it could not trigger on hits from Adds or trash, but only from named, and only from the larger hits from that named. Also by changing the proc threshold to a larger % it will proc less often as desired. 2nd - Unrivaled Focus - Currently this is 30% DR for 1.5 sec with a limit of every 10 secs. this is a lot of DR for a very short time and it can be wasted on any damage taken not just the larger hits that we need it for. So if it was limited to proc on hits of 30% or more of Max HP then it would help when we need it more. remember this is not an ability to help either brawler with trash, but with hard hitting auto attacks that randomly one shot us. 3rd - Brawler Tree Eagle Shriek and Eagle Patience - (Int line end lines) they are useless in all play now we have mercs at low levels and Heroic chars. it should be a Passive Defensive tool, not much, but something. there have been suggestions over the last several years to make this useful and not OP... at this point just about anything would be better then what we have here. I just want more Options. 4th - Winds of Restoration (Winds of Retribution Proc) - this ability Heals 75% of the Damage Received from the Next Attack. This is a good proc from a defensive Prestige ability… but it will heal the next attack no matter what the % of Damage. If this ability also was given a % of Max Health like some of the others then it would help us survive Passively. I am thinking like a 30% threshold would work. If it was made to be +50% or more then it was be more powerful and more raid/HM Focused. Even if it was only given a threshold of 10% then it will not go off useless attacks. This would be a good change to make this Prestige line more worth taking over just Bob and Weave. 5th - Right Side Prestige Tree. this is getting into more gray area.... I have always seen monks as more ST focused than Bruisers and most other tanks even. Thus having the main DPS boost in this tree being Dragonfire and giving us a reset for Dragonfire also seems ... out of character. On top of this the Waveform, and Fluid Combination do not do enough DPS to warrant an all Right Side DPS spec.... Double Conversion is more dps. So i would recommend making the First dps ability to boost "Combination", increase the abilities that modify Waveform, and also change Fluid Combination to a passive dps/tanking ability (no ideas yet for this). all classes have some defense on there dps side. Some of these changes would affect Bruisers also and i do know that bruisers have abilities in the same places as the ones i am suggesting to change for the monk... and the bruiser one needs changes also, just not going to go there myself since i do not play one.