i am not sure putting just Block % on weapons is the best idea, for over all game balance. I do like the idea of being able to use 2 Defensive weapons, but i am not sure it is healthy to be able to do. with that said i have seem some +Block % weapons in ToV that Plate tanks could use, so this could start giving them more block then intended either way. I do not like the current implementation of Reckless Stance at the moment, but i guess i will have to experience it on my monk and SK in group and raid... nice list of problem abilities, some would also help bruisers... some of the Numbers could use adjusting, and i am interested how they will be changes when they make all of the changes to Wards in the Game... we will see. Additional Abilities that need looking at for Monks: Winds of Salvation - either make it a Defensive ability that we can use on our selves (i am selfish) or do something so when we do use it on ... o a healer that we need to stay in... it does not port them to the front of the Named... giving the current ability all of the Cures/Immensities of the Prestige ability and maybe the Healing would make this ability much more worth specing... as it is its to situational for most AA spacs. Last Stand - i did not think of it being used to help strengthen Death Saves... i guess it may help some for that... but most of the time after one goes off i either needed more then i had more only need the 1... i will have to experiment with it more in a Turtle spec... but outside of the Turtle up type of spec i do not see much need... we will be. Fierce Roar - it would be nice and a lot more convenient if it was a bit longer, but with 10 points in Ancient Advance you will be wanting to be hitting the Taunts a lot more often... so i guess it may work at 10 sec but 12 or 15 sec would be a lot easier. Fierce Stance - i do agree that Strickthrough does not feel right for the Offensive Stance. either Flurry, WDB, Weapons Skill, or just CB would probably be a lot more appropriate in my opinion. Resurgent Counter - it would be nice for this ability to have a ability like some of the new charms where, it has a Low Proc Rate and a clicky effect that activates it but makes it not proc for a time. like it is atm normally, but you can click it for a guaranteed Cure all and it can not proc again for... 5 Min un-modifiable. Yelinak's Focus - the only practical reason i can think of this is for an SK to get Blood Letter back up faster. at that i do not think SK's will be taking it for this purpose. i dont see it being much of a Solo tool, and i do not know about PvP... so i do not see any purpose for this.