About a year ago, I posted the formula for the mitigation curve at that time. Although the formula has not changed, the variables have as we are now an expac further and ten levels higher. And as there have been some requests for the new numbers, here they are. Code: Mitigation Mit% 1000 -40.00% 12500 -40.00% 25000 -28.14% 50000 -4.07% 70000 24.28% 90000 42.30% 110000 53.55% 130000 61.23% 150000 66.81% 175000 71.95% 195000 75.00% The formula has 4 parts: · A horizontal linear part. Your mitigation can not go below -40%. · A diagonal linear part. mit% = L * (mitigation - F) · A curved part. mit% = (mitigation - F) / ((1 + A) * (mitigation - F) + B) · A horizontal linear part. Your mitigation can not go above +75%. The linear and curved parts intersect where the mitigation percentage is 0%. For a level 120 player getting attacked by a level 128 target, these variables are as follows: · L = -0.0000963 · F = 54229 · A = -0.02 · B = 49500 Which results in a mitigation cap of 195000. There does remain some uncertainty in the data I gathered, especially as I am not able to get close to that cap. But either way, here is the graphical representation. For additional information, I also got a few data points against a level 126 target. For these, the mitigation cap is about 160000, while the 0% mitigation point is at about 30000.