For anyone who missed it, Guardians are getting some love from the devs. Burried in the ongoing dialogue of guard changes are a couple of minor things that affect zerks so far. "Bind Wound" in the Warrior tree is now a 100% heal (still out of combat). "Aggressive Nature" now increases the threat generated by Hold the Line by 5% per point instead of adding a threat proc on blocks (see below). Hold the Line now has the "Aggressive Nature" effect automatically built into the ability. It's as if you spent the 5 AA points in the Shadows tree without actually having to spend the points. "Aggressive Defense," a Berserker ability, recieved the same change.
don't worry, knights will complain about that and get it changed so it won't happen for fighters. since they have no offhand.
yeah cos even when knights were super underpowered all we ever did was call for fighter nerfs... /facepalm Knights are how we are because we offered constructive criticism about OUR class and after 4 years were finally listened to. Even when Guards were getting 100% mit in t5, we weren't screaming for nerfs (they came anyways) we were wondering wtf we had 50% less DPS than everyone else on top of no snap aggro and a broken hate over time mechanic. fix your own damn class, quit screaming for nerfs to mine.
JoarAddam wrote: What he said. It is so stupid to nerf classes instead of just fixing others. If things are too easy, fix zones or add content. Nerfing almost always does more than make a class weaker, it usually breaks them in some way.
JoarAddam wrote: Maybe not you. But pally has and always will be the most crying class in this game. True story. And there have be ALOT of calling for nerfs over the years. Saying not is a lie really. How they gona act now is a diff story. Still dont think this change will happen think it will get nerfed and it should aswell even tho im a zerk. It will be to much really... if zerks are to get more dps i would pref more aoes worth a sh*t.
Uh. So, Zerks just got a massive boost on test. Your autoattack damage against groups of mobs basically just doubled. Now, instead of hitting all the mobs with your mainhand and then one mob with your offhand, you hit all the mobs with both weapons. I'm not really sure what all the whining is about here.