For anyone who missed it, Guardians are getting some love from the devs. Burried in the ongoing dialogue of guard changes are a couple of minor things that affect zerks so far. "Bind Wound" in the Warrior tree is now a 100% heal (still out of combat). "Aggressive Nature" now increases the threat generated by Hold the Line by 5% per point instead of adding a threat proc on blocks (see below). Hold the Line now has the "Aggressive Nature" effect automatically built into the ability. It's as if you spent the 5 AA points in the Shadows tree without actually having to spend the points. "Aggressive Defense," a Berserker ability, recieved the same change.