I really love my Mara harvesting bag and I keep it in slot # 1 so all my harvests go there and everything else is dumped to the next bag over. My dilema is I can get 4 more available slots if I switch to one of the new tier bags. Is there anyway we can bump up the mara bags to at least 40 slots or provide a new quest we can do for a larger bag? Thanks
After thinking about it, would be nice, since only harvestibles go in it, if it was made larger than the maximum size regular bag. The max that I know you can get is the spotted pelt that holds 44. How about a harvestibles only bag that holds 50?
illaria wrote: All harvestables go into the Mara harvest bag regardless of the slot you place the bag in. My bag is in slot #5 on all my gals and, as long as I have slots open in the bag, my harvests go directly there. P. S. Yes, a larger capacity bag would be nice. I'd also like it to be able to hold fuel, making it a true "crafting" bag.
Zabjade wrote: The bag already holds other crafting components - my provisioner keeps sugar, cream cheese, aerated water, milk, etc. in it. Since the bag is coded to hold these non-harvested items, surely it would not be difficult to add fuel to the list of storables. How nice to have only one bag open during crafting, instead of two; one to see components and the other to see fuel. Please Sony, make it so.
Looker1010 wrote: Sorry my Provies is about 4 TS levels shy of starting the questline. 41 atm I believe.
Not sure if/when time will permit looking into this, but if it does at some point, what kind of quest tasks would you like to be sent to do, for such a bag?
DominoDev wrote: Actually I'm much more concerned with being able to put fuel in the Mara bag than I am about the number of slots. I hope you respond to this as you just did to the bag size issue Domino. Thank you...
Looker1010 wrote: That's a different issue entirely; we can consider it, but the above question would still remain.
Since it's a harvesting bag available only to those who have at least crafted up to level 50, it would make sense that it involve both some crafting and some harvesting. Perhaps requiring one to go out and gather materials and do some subcombines to allow one of the local artisans to rework the bag (or in the case of tailors, one could rework the bag themselves). I'd also say that the quest to upgrade it should require a higher crafting level, 70 at least.
I'd definitely be all for both of the ideas. It doesn't even really need to be a quest. It could function like the shard armor. Use the current bag as the primary component, one or some spotted pelt(s), a tailor only recipe and voila: new bag. The recipe could even be thrown into the Kerra Outfitters faction recipe book since the new factions are pretty much the T9 extension of Mara.