Well, they dropped the life drain from Accelerated decay BUT other then that: Lifeburn still -has a 5 minute recast -takes forever to cast -has a damage CAP -has a 30 second immunity so other necros can't use it. -will not double attack or crit or have it's damage modified by any other ability except potency -Doesn't gain 2 ticks from Accelerated Decay. -the damage multiplier got nerfed from 10x to 4x per HP long ago and hasn't been adjusted since. This spell needs adjusting because it's the only way we'll be able to keep up with conjurers dps-wise. We've been needing this fix since the SF beta. No other ablilty in game has so many damage restrictions and risks involved. There are far better abilities in this game that have no restrictions on them whatsoever. I think the devs got lazy and forgot that necros have been in need of burst dps since they screwed everything up with spell double attack.