Level cap increase (120) and Summoners

Discussion in 'Mages' started by Azrael's Tear, Jul 2, 2019.

  1. Azrael's Tear Active Member

    With the announcement of the level cap increase in the next expansion I am curious about what will happen with the Summoner Epic 2.0 Pets. I like this pet but I also miss having a use for the other class defining pets. Anyone use their mage pet recently, or at all since the 2.0? I have to wonder when the Epic 2.0 Pet will stop leveling? When it stops leveling will the Epic 2.0 Pet spell be replaced/modified to continue to be useful?

    Just a passing thought today, I guess I am just hoping that something is being considered.
    Beee and Soara2 like this.
  2. Ragna Well-Known Member

    Probably nothing and 2.0 will level to 120. Kinda hard to tell Summoners they'll lose their good 2.0 spell when the other classes can keep it.
    That said the "old" pets can - or rather could - still be useful as they have their own agro.
    Soara2 likes this.
  3. Beee Well-Known Member

    You can have a look on the 111-120 Celestrial spells in the new scroll crate.

    Some of them are identical to the actual one, and I'm not sure abut they have the ressources for fixing swarmpets or even classbalance. Will be a long way to close the actual gap between mages and scouts - no idea how it could be done in the next 4 months because it had not be done in the last 8+ months.

    The biggest problem is the behavior that a summoner does dps via Ascension spells, almost the whole class spells are not scaling correct or have a much to low base damage value.

    I think the problems will get bigger with additional 10 not scaling lspell evels
  4. Avithax Well-Known Member

    It's hard not to see the addition of 10 levels as anything more than a cash grab. $500 once again to level the new Ascensions alone will add to the coffers along with the usual expansion scramble to climb up the numbingly repetitive gear ladder with Krono.

    I don't see how it's possible that the original Everquest is going to be 10 levels below it's sequel, unless I missed a level cap increase announcement that would keep them even with us.
  5. Azrael's Tear Active Member

    Personally I would enjoy seeing them make the 2.0 pet stop leveling and then add a small summoner quest line to replace it with a buff or some other class flavor spell. I miss having a choice in what pets I use, even though I know that we have never really had a choice because one pet always outperforms the other, but still in theory we should have to think about the pet we choose to use based on the dynamics of a fight.

    More than anything I just wanted to bring it up so, like Ragna mentioned above, summoners don't get boned if they do out level the 2.0 pet while all other classes keep full functionality of their 2.0 spells.

    I admit this is completely based on speculation, no facts to back it up, but my Spidey Sense has been tingling... for whatever that is worth.
  6. dirgenoobforreal Well-Known Member

    Expect the same as epic 1.0 pet.

    Useless after 2 expansions and never reworked, not even on TLE servers.
  7. Azrael's Tear Active Member

    The Epic 1.0 pet was different though, it was cast from the weapon itself and was not a spell that was put in your spell book. Later they took the other effects and added them as spells (as part of Epic Repercussions), so everyone was on even footing with the effects granted from the Epic 1.0 weapon. Epic 2.0 granted the spells as part of the quest line from the start, and one of the two spells granted was the pet, so IF the pet does stop leveling then Summoners will be shorted a working spell unless something else is done to level the playing field.
  8. Ashandra Active Member

    I can vaguely remember ppl asking the epic2 pet level thing to the devs a year or 2 back and they said it wasn’t an issue the way it was designed it’s stats increase with the caster but honestly who knows . I would like it to be scrapped and we get its buffs on our old pets so we can use those again with the aa lines made for them. Also address swarms Scaling a few do pretty well much nothing and the ones that do don’t do much worth writing home about compared to other classes signature stuff .

    I did post either here or discord that the way they adjusted the setting on swarm stats that they wouldn’t scale and as time went on they would get weaker was also a few years back after they nerfed them down well guess what....

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