Lag Progress

Discussion in 'Developer Roundtable' started by ARCHIVED-Rothgar, Jun 29, 2010.

  1. ARCHIVED-Rothgar Guest

    With this morning's update we made a fundamental change to how our zone servers throttle their frame rate. Our hope is that this change will allow busier processes to consume more of the server resources and increase performance (reduce lag). Whether or not this change has a noticeable impact will depend on many variables that can only be observed in the live environment and under a significant load.
    We'll be watching things on our end as we ramp up to primetime tonight but I'm also looking for your feedback as to whether or not you've noticed an improvement after this morning's changes.
    Thanks!
  2. ARCHIVED-Harowen Guest

    Woot! /cross fingers
  3. ARCHIVED-Writer Cal Guest

    Thanks for the update, Rothgar.
  4. ARCHIVED-PeaSy1 Guest

    Have you looked into the hardware side of things as well?
  5. ARCHIVED-Lord_Ebon Guest

    Dudoes@Nagafen wrote:
    Yeah, they'll just run down to best buy and pick up some more servers
    (More seriously, they've already stated that they'll look at hardware for game servers after they finish upgrades to the database servers and/or redistribute it if they decide to merge some smaller servers).
  6. ARCHIVED-CoLD MeTaL Guest

    If anything it's worse, and half the time i get kicked to char select now. :(
  7. ARCHIVED-GrunEQ Guest

    Haven't noticed any improvement so far. At least it's not worse.
  8. ARCHIVED-Thor71457 Guest

    Hi Server Cushbone Time 7:23 pm est Spell casting, I can count to 2 before it will cast.. Zoning , Is the same slow Hope this helps
  9. ARCHIVED-thecynic315 Guest

    Games feels like its studdering now with a bunch of pauses and Im noticing an increase of HD read/writes as this happens.
  10. ARCHIVED-Pakhet Guest

    AB, no noticeable lag through raid. Which is a big improvement. Not sure if it is just not as many people populating the specific zone, or the patch helping.
  11. ARCHIVED-Rothgar Guest

    Androw@Najena wrote:
    This is definitely client-side lag you're talking about which would not have been affected by our change.
    Pakhet, good news about your raid on AB! Hopefully others will have similar experiences. I don't expect this change to eliminate lag completely, but it should definitely help, even if its not noticable in all cases.
  12. ARCHIVED-Lord_Ebon Guest

    Rothgar wrote:
    So far in Perah Celsis's Abominable Laboratory on AB and lag is significantly reduced from the usual. Spells actually cast now without waiting 1-2 seconds for them to fire, hehe. I'll edit it once we get up to the fae (where I usually see the lag spike up) and when we've cleared it. But so far it's an anecdotal

    Edit: Finished the zone, lag was much much better than before the patch over all.
  13. ARCHIVED-Sydares Guest

    Lag on AB was improved today, but I'll hold off celebration until we hit a peak-hour weekend raid.
  14. ARCHIVED-Hecula Guest

    Felt GH was laggier but our raids and the time I spent in the overland zones seemed better.
  15. ARCHIVED-Krystara Guest

    I was on extremely briefly last night, but I noticed that crafting in Halas was actually possible last night. There was a definite improvement in the lag time between hitting a reaction and having it take effect. Not perfect, but definitely better.
  16. ARCHIVED-Rothgar Guest

    I just wanted to check in again to see if there was any more feedback from tonight regarding spellcasting lag or other types of server-related lag.
  17. ARCHIVED-LardLord Guest

    We were getting spikes in Underfoot Depths (whole raid just locking up for ~5 seconds), but that only happened a few times.
    I can't comment more on the server lag, since my client can hardly run that zone...hard to differentiate between server lag and client lag when you're at 5 FPS
    Additional info (edit):
    -The lag spikes seemed to come on AE encounters mostly, though I think there was one on Vaclaz too.
    -My computer runs the rest of the game fine on low settings, and there are 5 or 6 other people in my guild who have problems in this zone, so I think the zone may be causing problems (though, of course, not everyone experiences it).
  18. ARCHIVED-Harowen Guest

    Underfoot Depths as a whole was just as slow as it usually is. It didn't grind down to a go-somewhere-else halt, as it sometimes does when there's a buncha flags out front. Still, had people on decent performance settings hitting 5-10 fps. Part of the general lag problem is things like elemental toxicity, curse of darkness, spell curse, etc. The lag caused by casting those spells goes up exponentially once the target group size clears 4 or 5. On the 15 mob encounters it's not unusual to get to cast one spell, maybe two, during the 12 second fight. Also in Underfoot, lag is significantly higher if you are on the same height level as the majority of the nearby area. Master Syfak's road, AMU's upper platform, etc. If your z-axis goes up or down by any noticeable amount then lag clears up somewhat.
  19. ARCHIVED-fbitt Guest

    On LDL, zoning, especially into an item-limit guild hall seems to be much faster. Don't know if the tweaks done were designed for that or not, but if so thanks
  20. ARCHIVED-Lord_Ebon Guest

    Aule@Guk wrote:
    Yeah the lag in underfoot depths seemed primarily to be graphical when I was in there last (before these server-side changes, which shouldn't affect graphical lag). A lot of us were seeing a pretty significant drop in FPS in there compared to say Demetrik's or even the regular Hole zone, so there's clearly something in need of optimization. The FPS hit also was being reported by some folks as directional, although I didn't personally see where the best/worst directions were. But again that's FPS lag, which is a different animal from spell lag.

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