I apologize if these questions have been asked already somewhere. 1. What do you think are the core things that make a game fun? Does the excitement of a brand new server have a different feel than a brand new expansion? What is the exact reason for that, and it is possible to put into a new expansion? The best time that I ever had playing Everquest 2 was in the first few expansions. I spent countless hours in ROV and SOS and it was fun, but the new zones don't hold that same weight. Other players were part of the fun, but I also played it solo. I'm sure there are several factors. If we could identify exactly what those are and bottle it for future expansions, that would be great. 2. Are there any plans in the future to update the house builder UI? I would like to select the item to drop from a window popup. The popup would list every house item in the game, with a filter to narrow my selection down. I would be able to click the item slot, and if I have it in my box, then it would appear on my cursor to drop. The item slot in the window would also have a number telling me how many I have. 3. Is it possible to make a pure solo server? Some solo players, such as myself, love to complete quest lines and collections. It would be so much more fun for me if I was able to, but my completions get stuck behind heroics and raid mobs. So I'm forever missing that no-trade shiny, or not completing a sig line or what ever. A leader board that shows all the achievements, collections, quests etc, would add to the fun as well. It would also be cool if the next expansion doesn't become available to port into until all the signatures, main questlines and creatures have been killed. 4. Can we have a server that lets us play multiple toons at once? I would select up to 6 toons, log in to form a group. The active toon would play like normal and the other toons would play like mercs. Then I could easily switch my active toon in game, and my ui and spells would update. 5. Could we have server unique items? Lets say a player loots an item from a special box. They are the only one on the server that gets that item. They can have a new item upon looting another box, but before they get to see what the item is, they have to destroy their current item. Which goes back into the pool. These items are not tradable, and one toon can only have 1 item at a time. 6. Everquest 2 offline app? Okay, I'm probably going overboard here. Back in the day, some people loved to play D&D sitting around a table. Everyone pull out their phone and open the app. The dungeon master get access to all the mobs and stats, plus player stats that join the game. The other players get to roll a character on their app. Then the dungeon master starts telling the story, 3 players encounter 2 creatures, the dm selects the creatures and the players in the group, then the players get to select how they will fight on their app and roll the die. The app keeps track of all the nitty gritty calculations and stats. One player does something stupid and steps in lava, and dm can send a request to roll a die along with amount of damage and the character rolls a die on the app and the saves etc are all calculate in order to keep the story rolling and fun. Anyway, you get the idea.