Issue: Refined Materials and Commissions

Discussion in 'Test Server Forum' started by Niami DenMother, Jan 21, 2013.

  1. Niami DenMother Well-Known Member

    A recent change was made so that normal materials would be used as the default, and that you would have to manually change it to a refined material as needed.

    I have found one situation where this is not desired - commission crafting.

    Even if the customer is providing everything, if you have, either in depot or in bags, a "normal" rare, and the customer has placed the desired "purified" rare in the commission window, it will use your normal rare instead. The commission process is not set up to let you select the source for the rare.

    To bypass this if you have rares in the depot, the crafter must open up the crafting window, pick a recipe, click through to get the checkbox to not use the depot, close the recipe out, THEN click on the client, choose the recipe to be commissioned, and start the commission process ... and hope that it remembers that you just told it to not use the depot. (If you have them in your bags, you need to move them to bank, house vault, etc. before you start a commission with a client.) Either way is kludgy, leaves lots of room for error, and can result in someone getting something other than what they commissioned (a refined item).

    Is there any way to set it so that "if commission, use client-provided items first, even if purified", as opposed to "always use non-purified, regardless of source, unless the crafter manually chooses otherwise"?
    Elostirion likes this.