I do prefer the new system vs the old but does it still not cause the same significant void between the haves and the have nots. Those that focus on grinding will get their potency deity significantly higher than more casual players and you will encounter the same balancing problems of the old system. An entirely uncapped system seems like madness and will only upset those that work to get it high for it to be handed to players again for little to no work
The baubles that grant a point say they will do so "up to a maximum 100". Screenshot from beta (typos have been fixed on Live):