As the original TLE server Stormhold reached the SF expansion and died I wrote a post. Unfortunately, because we can't have nice things, it was eventually locked. However as I've had to come onto the forum again to try and PM developers I'll throw it up again as I still think it's valid. This is from the summer of 2017; It's a bit of rant, but I wanted to highlight these issues in the hope that the new server Fallen Gate will benefit. Trying to be constructive in my criticism but i may ramble. Experience - Low rates, that never changed as we moved through expansions, followed by nerfs to mob experience. Fallen Gate needs to have higher rates to remain accessible to new players to the server and retain players through encouraging alts. Itemisation - Was a huge flaw initially on Stormhold. Improved a great deal as the server progressed through EoF but this was too late. My concern though remains that the work done is not part of a coordinated ideal, stat caps are still at the launch levels, familiars being used to break progression, drops from SF are at best minor improvements on items from 10 levels previously. For Fallen Gate we need to have a clear curve planned. Gameplay - Vanilla and DoF, which had a huge population are not at all challenging. KoS launched and the difficulty hit the ceiling, players left in droves. This was adjusted later, but the delay and lack of communication on it essentially killed the population. EoF to SF I feel was actually pretty solid, if we could have offered 'catch up' baubles or veteran bonuses to players to draw them back I think the server could have been pretty healthy still. Unfortunately with the recent release of SF the decision was made to implement nerfs to autoattack, again much like the errors of KoS without communication and with delays in obvious issues of balance, this has disenfranchised a great many of the remaining players. If Fallen Gate is to be successful then these changes have to be subtler and more consistent, or kill it as the other TLE servers have been. So currently I think several points are related to our experiences on Kaladim and I'll attempt to revisit the main areas. It's still as much of a rant though. Experience - Is much improved now I think, while many might complain that experience rates are too fast I think many more will argue that they are not. Newer players can swiftly level up as people actually now do make alt characters due to a less punishing pathway to level 60. However as the server now migrates into the next expansion KoS and increased level cap with AA now added I think the boost bauble that we've seen on PVP event server needs to be provided, boosting characters to 60. This would allow players to make a choice on how they reach their content, the mentoring mechanic already in place would still allow them to experience lower tiers. Itemisation - We've definitely benefited from the removal of familiars to these TLE servers. I can see some progression from the launch to our position now in DoF. I would like to see a greater amount of progression in terms of heroic zones > entry level raid zones > end game zones but this is very much subjective as I do consider raiding to be my primary reason to play the game. Though I would add that the introduction of mounts, or other desirable items in heroic zones is welcome. Gameplay - Vanilla raiding and DoF raiding are symptomatic of the game play mechanics in the earlier iterations of the game, 'tank and spank'. This personally is fine, to expect new raid mechanics is not feasible, as we progress we'll see more mechanics involved. Though it is only beneficial for the longevity of each expansion to see an increase in difficulty through the tiers of raiding, if supported by itemisation. No huge difficulty curve roller coaster for the first couple of weeks. In closing I'd touched on subtler and more consistent updates to the server. In the most recent instance this would be the Hunter's Union. We've highlighted how uninspiring the previous items, the two of them, were and gotten no feedback. Now, they're undoubtedly out of any progression and represent a very real barrier to any balance moving forward. The nerf to auto attack we saw way back in 2017 was a reduction in weapon damage rating, these items don't have that applied. Much like the shard weapons from TSO were for a brief time. However these sweeping changes have also disenfranchised players, I certainly include myself in this. Because if you bought the least worst item, shoulders, you've essentially wasted a month. No refunds, no trade in, no responses from Dev's and no support from the GM's. Changes and updates are positive, but it shouldn't be punitive for those players who have completed that content. TLDR: We're still making some mistakes with how TLE is curated, we have seen some improvements and could introduce more updates for added finesse. Also I want a bloody refund on these terrible shoulders.