How do people feel about recent expansions?

Discussion in 'General Gameplay Discussion' started by Skarltar, Dec 7, 2020.

  1. Sigrdrifa EQ2 Wiki Author

    I expect that the sale of the company accelerated the launch date. Also, you know that they'll want that pre-Christmas present-buying boost.

    You /claim it. Then you get a spell to scribe, you scribe the spell, cast it to summon the shadeweaver.
  2. Erudinel Conceptualized a turd in a toilet sometime in 2005

    BoL was a turd.
    RoS is shaping up to be the darkside of that turd.
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  3. Skarltar Member

    Thank you very much for all the responses. I think I will pick it up on the basis that I really like the game overall and I am happy to support something I am enjoying so much. I think I will continue mostly on the TLE but I am liking my Live adventures so I will definitely be on the casual end of the player base on live. That is unless the current content becomes enjoyable enough to pull me away from the TLE.


    What specifically made it a turd? I really like the look of the zones from the trailers and screenshots. Are the dungeons fun at least?
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  4. Dude Well-Known Member

    If you like raiding, perhaps BoL was a good expansion. As a solo player, I ran out of BoL content in February.
  5. The-Plethora Active Member

    The last 2 expansions I have overall enjoyed but the pay to win is getting a bit too much now, remember the old days when they said they went right up to the line with the health and power potions?
    Last expansion if you didn't infuse and experiment all your MC gear and have the PTW mount it would take a lot longer to even get into heroic groups by which time they would be much further ahead and it does kinda split the player base where those who could only stretch to the basic expansion were left so far behind, it is of course by design.
  6. Benito Ancient EQ2 Player: Lavastorm Server 2004.

    Infusing will be phased out with the new itemization scheme.

    EG7's data dump shows EQ2 only made $6.5m last year. They need to monetize to stay afloat. Veblen goods are a better option than DLCs and Season/Battle Passes in my opinion.

    EQ2's portfolio population to earnings: 9% population to 13% earnings ($6.5m, 21k active members).

    EQ1's portfolio population to earnings: 17% population to 30% earnings ($11.5m, 66k active members).
  7. Dockter Active Member

    Is that 6.5 in revenue or 6.5 in profit after expenses?
  8. Benito Ancient EQ2 Player: Lavastorm Server 2004.

  9. Gillymann Abusive Relationships Aren't Healthy. J S.

    That is basically 6.5 MM in annual revenue, not profit. Also, I suggest folks not get overly excited about those subscription numbers. There are all kinds of reasons why the reported 21k number can be misleading.

    I'm not saying the company is being intentionally misleading, but we would have to know how DBG accounts for subs, and we don't have that information.
  10. Sigrdrifa EQ2 Wiki Author

    But they're pretty much doing away with infusing and reforging, so less PTW right there.
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  11. Adept Active Member

    I am quite sure there will be new PTW mechanisms to replace infusing.

    BOL is the only expansion I played from start and I must say as a solo player I feel grievances which makes me doubt wanting to invest in the next expansion. In my experience BOL solo play had no future. Do the sig line, you will than have the best gear you will be getting, at this point could cancel your account until ethereals and Yun Zi gear and still be as well equipped as if you had played for the full year.

    In EQ1, at least when I played, solo players could use the powerup of new expansion to conquer previous expansions and still find content that was meaningful. BOL seemed to make old content useless .. couldn't progress forward, couldn't go back.
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  12. Louly Well-Known Member

    I liked the last expansion. I play solo all the time. To me anyway it was challenging and interesting. As the story unfolded I finally connected all the dots :D And it was great to have the gaps filled in. Depends on what you enjoy doing. I enjoyed it and preordered as soon as it was available.
  13. Tanto Done, finished, gone.


    It started before BoL. It's all down to resolve/potency/fervor/crit bonus. This stat system which inflated hugely every xpac, basically renders virtually all previous content redundant and trivial. It's a shame.
    Erudinel likes this.
  14. Sigrdrifa EQ2 Wiki Author

    Doing what amounts to a gear reset at the start of an expansion does put everyone on equal footing, more or less. /shrug

    I don't mind the gear reset, so long as there's a reasonable way to go from solo to heroic. CD was a really hard jump to heroics, BoL had a number of soloable methods to gear up for heroics, which was a huge improvement.
  15. Tanto Done, finished, gone.

    So there's no point playing for more than 1 year, if you max your character that is. Because it's done. Next year it'll just have a different look to it, but you'll wipe the slate and do it all again. No wonder so many quit from the top of the game. If you play EQ1, you'd understand the difference, and how the stat system in EQ2 kills all content that came before the current xpac.
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  16. Benito Ancient EQ2 Player: Lavastorm Server 2004.

    In fairness, EQ1 has 3 group tiers and 2 raid tiers of gear. The first two group tiers and first raid tier go obsolete with every new expansion.

    EQ1 also runs a system of select BiS gear that last for 2-4 expansions.

    The standardized itemization scheme that they are copying from EQ1 and applying to EQ2 will give longer longevity to some tiers of gear.
  17. Tanto Done, finished, gone.

    Agree with everything up to the last sentence. Longer longevity to some tiers of gear.. in EQ2? No. That isn't looking even remotely likely. If you play on live, each expac makes the previous one trivial and the loot utterly useless.

    In EQ1, you can play older content at a higher player level, and gradually bring your character up to strength for more recent content. In EQ2, you really can't do this, as evidenced by the gear boxes they have to provide at the starting point of each new xpac.
  18. Sigrdrifa EQ2 Wiki Author

    No, I'm pretty sure that this is what we call "Progression". Having Tishan's Lock Box at the start of the expansion allows people who may not be geared well enough from the prior expansion to be on a par with everyone else.
  19. Benito Ancient EQ2 Player: Lavastorm Server 2004.


    The new itemization is being phased in. They may phased out gear boxes by the next expansion. It depends on the design and power curves.

    The jury is still out. We'll see what kind of iteration will be implemented.
  20. Tanto Done, finished, gone.

    Come on, you have as little insight as everyone else about any sort of long term plan for EQ2 itemisation. The dev in charge isn't really giving out any tangible information, except that some changes have been made to the stat templates because xyz wasn't working. We have resolve, potency, fervor and crit bonus, along with combat mitigation. Each xpac combat mitigation MUST inflate in order to create a new level of difficulty. The loot MUST follow suit to make the content doable, and that boost then makes the previous content trivial and the previous loot utterly redundant.

    Unless you've had some sort of insight that we're going to be seeing the end of the current stat system, your statement appears, well, a bit silly, almost like you don't play EQ2.
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