How about a "hardmode" TLE?

Discussion in 'General TLE Discussion' started by MightyMeaghan, Mar 8, 2021.

  1. Kurth New Member

    How about no xp from combat, only from quest turn ins?

    Could help with botting too
  2. MightyMeaghan Well-Known Member

    Only if you want to completely kill the heroic game.
    Schmetterling likes this.
  3. Ratface Member

    Depends, prefer easy overly hugely inflated hit-point sponges. They won't add extra mechanics into fights, so the only way they will make it harder is to over-inflate hps and damage output. Beating on some Gnoll named in BB for 20 mins doesn't sound overly entertaining.
  4. Bigdumper New Member

    The only way to make a hard mode TLE would be to properly bring us back to the old itemizations, none of the blue stats, a complete revamp of the way stats function, would likely require an older client and something they would definitely never do unfortunately.
  5. Zenji Well-Known Member

    So KoS on Stormhold server? lol
    There was some fun to be had with raid mobs one shotting tanks who didn't have a defensive cooldown up and pet tanking, but it killed the server off pretty quickly.
  6. Ratface Member

    Think the main issue would be that every group would need to be an optimal setup. You end up with less people willing to run PuGs. It's fun being hard the first couple of times, but running it every night just ends up frustrating. SH KoS was painful, 2 healers in a group, and enchanter, just ends up excluding a lot of folks. I'd quite like to have a choice on the door for hardmode, but not for your average after work dungeon run.
  7. Nimbrithil Member

    You think they are running these servers for your benefit? The pots are what generate revenue
  8. Zenji Well-Known Member

    Got to love it when people advocate for worse quality of life while at the same time shilling for a company that consistently provides a less than acceptable product.
    Bekkr and Smashey like this.
  9. Kurth New Member

    There's heroic quests though, those could obviously reward greater xp (and of course heroic stuff will always reward better loot. Not getting fabled form a solo quest)
  10. MightyMeaghan Well-Known Member

    In classic they're aren't enough of them to compensate, and due to the way quests were handled back then, a huge number of them were started by random drops. Don't get me wrong, I like the way quests were handled back then. It definitely encouraged exploration. But it also meant that quest exp was more of a side bonus than something you could rely on.
    Breanna likes this.
  11. Elskidorr Active Member

    Slow XP is not hardmode, it's just annoying and leads to burnout quicker. I'm fine with making mobs harder and fixing itemization to make upgrades interesting and logical but no thanks to the snail's pace XP that was in Fallen Gate. Higher debt and all access quests? Hell yeah. If they can't find a way to make Shattered Lands and DoF more interesting then they might as well launch in KoS or EoF though, or launch them together for a shorter duration.
    Arielle Nightshade likes this.
  12. MightyMeaghan Well-Known Member

    To be fair, Fallen Gate xp levels wouldn't be necessary with increased debt and classic content gating. Required class/citizenship quests, access quests, full HQ quest requirements, wyrmsteel farming, etc. Classic is so weak on TLE because all of the work has been removed. Anyone can walk right into Fallen Gate or Enchanted Lands or wherever. Same with DoF. The whole pre-EoF game really.

    Of course that means nothing if content is faceroll and itemization continues to be borked beyond all reason.
  13. Arielle Nightshade Well-Known Member

    Giving a tank and spank raid mob tons of health isn't content either. It's just slow.
  14. Schmetterling Well-Known Member

    I agree with you Arielle , but if all the mechanics in dungeons would work the way they are supposed to and than the nameds only hit hard if you don't do it right , now that would make those boss fights in any dungeon more interesting .
    Arielle Nightshade and Breanna like this.
  15. Arielle Nightshade Well-Known Member

    I played WoW for a little bit, after EQ2 was my first foray into gaming. I was surprised and disoriented at how much one had to move around to avoid ground aoes and boss mechanics. I agree with you that makes it more interesting. One dynamic we have in some raids even now is the more people who die, the stronger the boss gets till you just can't kill him. So incentive to do it right.
    Schmetterling likes this.
  16. Kurth New Member

    At the very least it should be hard enough that people are using the damn HO chains lol. I haven't played Kaladim since DoF but no one was ever bothering with them and it made me sad :(
  17. Elskidorr Active Member

    I doubt I would ever bother playing EQ2 again if they did that. I had my fill of thousands of quests and I find few much fun nowadays. If anything I would prefer more xp per mob kill and sit back for good old grind fests. There's only so many times you can do the exact same quest line without wanting to pull your hair out. Gathering a full group to go kill a bunch of solo mobs sounds a wee crazy too. There is no challenge to that.
    Arielle Nightshade likes this.
  18. Arielle Nightshade Well-Known Member

    I was watching Asmongold's Twitch stream where he was discussing some of the nicer things about FFXIV vs. WoW. One of the things he mentioned is how FFXIV's quest dialogue is in bite sized pieces. In this way, he said, you are getting the story but you aren't standing there reading paragraphs of dialogue. It keeps the action moving a little better. EQ2's forte ought to be Questing (given the game's name) but how many times do you just blow by some of the dialogue to get to the quest action?

    I've read that one of the things they teach writers is 'show, don't tell'. A ton of exposition dialogue, such as we see in a lot of the quests, make them tedious, not interesting or engaging.
    Breanna likes this.
  19. MightyMeaghan Well-Known Member

    The last expac where I actually enjoyed the quests was TSO. Storytelling took a nosedive after that, probably due to Vhalen's departure.
    Arielle Nightshade and Breanna like this.