Discussion in 'General TLE Discussion' started by MightyMeaghan, Mar 8, 2021.
How about no xp from combat, only from quest turn ins?
Could help with botting too
Only if you want to completely kill the heroic game.
Depends, prefer easy overly hugely inflated hit-point sponges. They won't add extra mechanics into fights, so the only way they will make it harder is to over-inflate hps and damage output. Beating on some Gnoll named in BB for 20 mins doesn't sound overly entertaining.
The only way to make a hard mode TLE would be to properly bring us back to the old itemizations, none of the blue stats, a complete revamp of the way stats function, would likely require an older client and something they would definitely never do unfortunately.
So KoS on Stormhold server? lol
There was some fun to be had with raid mobs one shotting tanks who didn't have a defensive cooldown up and pet tanking, but it killed the server off pretty quickly.
Think the main issue would be that every group would need to be an optimal setup. You end up with less people willing to run PuGs. It's fun being hard the first couple of times, but running it every night just ends up frustrating. SH KoS was painful, 2 healers in a group, and enchanter, just ends up excluding a lot of folks. I'd quite like to have a choice on the door for hardmode, but not for your average after work dungeon run.
You think they are running these servers for your benefit? The pots are what generate revenue
Got to love it when people advocate for worse quality of life while at the same time shilling for a company that consistently provides a less than acceptable product.
There's heroic quests though, those could obviously reward greater xp (and of course heroic stuff will always reward better loot. Not getting fabled form a solo quest)
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