Kemt. While I agree that berserk-required abilities aren't the best, the ones i listed seem like they would help PvPers and PvEers alike, which is why i designed them that way. As you say, being berserk is boiled down to a luck chance. However, I think we can both agree that you are in the berserk state for 90% of every fight, so its hardly a rare event. The abilities I detailed I pretty much just rifled off the top of my head, but they would be easy to implement and, at least to me, don't seem like any sort of nerf since they are added on to an ability we already have running 90% of every fight. So, that being said, the self-proc berserk aa line is completely worthless, no questions asked. Additionally, having abilities that require us to be berserk to use them is pretty worthless as well. But I wanted to get some ideas flowing about actual mechanics changes instead of graphical changes, since in the end, that is what everyone is really pissed about. To be honest, I wouldn't mind seeing just a straight +4 melee crit added to our self berserk skill as well. But I don't think something like that would happen since we already have lots of melee crit, even on par with some scouts. Keep the ideas comin everyone.