Warriors, we meet again. I have been berserking since 2004, and since then we have seen quite a few changes. I'm not here to whine about nerfs at all. Many of our nerfs were very appropriate. There were the days in which there were clear differences between berserkers and guardians. At the time, the only real reason to play guardian was raiding, because their depressingly low DPS made soloing and small grouping a chore - but in raids they could be buffed to literal invincibility. We berserkers at the time had great toughness but there was a visible difference between our tanking ability and that of guardians. We made up for this with DPS, meaning that we were the choice for small groups. Months and years have passed, and we have been chipped away at little by little until now there aren't too many differences between us and guards. Guards do better single target damage than we do, while we still hold reign over AoE melee. In the end our survivability is reasonably balanced with guards, although they still come out with an edge in raid situations. I'm perfectly okay with this. Now on to the present! Going berserk! Right now - going berserk doesn't mean much. If you parse us when we're berserk versus when we're not there is a statistically significant difference between our damage ratings before end game. However you really do have to parse us to find this difference. I can't tell when I'm berserk unless I look at the little icon. At high levels we're berserk for about 95% of any given battle, and this fact is taken into consideration when balancing our DPS (as it should be). The problem is that going berserk is not noticeable at all. When a warrior goes into a berserker frenzy it should be kind of a big deal, right? These days with diminishing returns on the buffs provided by berserk and the fact that much of our gear gives us those same buffs we are seeing less and less of a return on berserking. Although I have not run the stats on this, I would imagine that in tier 9 end game raids, possibly even solo, there will NOT be a statistically significant difference in zone-wide mean DPS with or without going berserk. It is time for us to petition for changes to berserk effects! If we as berserkers want to see some changes, this is where it should be. I see some people calling for changes to make us tougher (balance us more with guards as raid tanks). I think that's slightly out of character. We're fine as raid tanks given the fact that we're berserkers. Here's what I think should happen to berserking abilities: Low level berserk abilities should remain the same (tier 5 and below). These are fine because you don't start seeing diminishing returns on those buffs in those levels. Tiers 6-9 berserk abilities should add a critical hit bonus. OR Temporarily remove soft stat caps (remove diminishing returns) on DPS and haste only. Visually I'd love to see some sort of effect or animation for going berserk but this seems to be out of reach. Back in the day we had an animation for this. We would glow red and flex (or raise weapon). The problem was that berserk effects kicked in whether they were active already or not. With the number of times this happened per battle we were basically stuck in that visual effect, ruining all our other animations and making us look silly. If there was a way around this, giving us a decent going berserk animation I would love it - but that's probably too much to ask. Any suggestions?