Approximately one dozen spells TOTAL will not be available as Grandmaster. ONLY 5-6 spells will be available PER CLASS as Ancient. Yes,I will post a FAQ.
I tried this in Antonica and still got the same result today. I also looked at Grandmaster spells and all 90-95 spells that have a craftable Expert, have a craftable GM in the archetype recipe volume X, except Conjuror. I really, really hope the migration to live server doesn't come from the current test build that we're working from today.
Well it wasn't my class then (warden) But the conjuror spells are really missing from book X. After checking, I see 3 spells for conjurors in the book: Vampire Bats VI Grandmaster (91)#, Aery Hunter VI Grandmaster (93) and Fiery Magician VII Grandmaster (95). Yet I see in Mage Grandmaster Recipes Volume X: #note the vampire bats is summoner and both necro and conj get it 3 Conjuror Spells 16 Necromancer spells 14 Coercer Spells 15 Illusionist Spells 16 Warlock Spells 17 Wizard Spells So is that the 1 dozen total? Most of the conjuror spells? I am sure its a bug.
Okay, after checking some more i found even more "bugginess" Mage Grandmasters Volume IX 80-89 spells Necromancer: 29 spells Coercer: 26 spells Illusionist: 27 spells Warlock: 31 spells Wizard: 30 spells last and apparently least... Conjuror: 9 (nine) spells
Banyan root for Mage Bubinga lumber for Priest Metallic reptile hide for Scout Tungsten ore for Fighter Conjy has 3 90-95 spells today
Last night I decided to restart the tier-by-tier test, not only to be sure the right spellshards/foundations were in the right tiers, but to get a feel for harvest ratios on it. I'm now throwing in the towel, as I'm going to guess I'd need wayyy too many hours still before I could get sufficient info from the various tiers. It looks like, after a few tiers, the rarity gets nastier and nastier ... either that, or Bristlebane is having a good laugh. The data isn't complete, but here's what I have, and I am still cringing over the T10 results. I wanted "at least a couple" GM spell component harvests from each tier, because there isn't much that a single datapoint will show you. I gave that up in T6 after the second hour. (T10 was done the night before, until I decided to start with the easiest tier first when I resumed today) 615 modified harvesting skill (475 base skill plus pack unicorn, overclocked harvesting tools, solstice earring and harvesting cloak), 6% rare harvest chance from AAs T1: 30 minutes spent 26 rares before the first foundation 650+ commons, 59 rares, 2 foundations, 1 spellshard Tier 2: 30 minutes spent 14 rares before the first spellshard 1038 commons, 43 rares, 2 spellshards, 1 foundation Tier 3: 30 minutes spent First foundation after first rare 1046 commons, 24 rares, 4 foundations Tier 4: 35 minutes spent 21 rares before first spellshard 1209 commons, 43 rares, 1 spellshard, 1 foundation Tier 5: 35 minutes spent 8 rares before the first foundation 1301 commons, 38 rares, 1 spellshard, 1 foundation Tier 6: 2 hours spent (40 minutes and 26 rares for the first spellshard, gave up on hour 2 with no second shard/foundation) 2687 commons, 80 rares, 1 spellshard Tier 10, 4 hours spent 4000+ common harvests 79 normal rares + 5 etherwood lumber, ZERO spellshards/foundations yet
Those harvest numbers are terrible. :O If they don't raise them, I can see those being priced beyond any reason (assuming they are tradeable on live).
So what? Look at it as an opportunity to make a metric ton of plat instead of whining about how it will cost an arm and a leg. Be a seller not a buyer. If anything folks who play a craft-centric playstyle will actually have a small advantage over all the evil price gouging adventurers in that they will have assembled all the items that can be purchased to give harvesting perks that many strictly adventure toons will be lacking
trivial zones are much better than higher ones, had a decent run even through T6 ( Sinking) 3 GM rares in 20 minutes. Trying T7 now. Adding elixir of mara, crafter's earring and deckhand labor boots to up my skills
To once again echo what Kander has said about Grandmaster Spells, it's supposed to be a process to get these made. I, for one, am happy to see another commodity that could actually be worth something to crafters. We finally have stuff to actually work on again.
I plan on doing exactly that, but I also see this promoting a new level of mudflation as those "evil price gouging adventurers" you appear to despise will go grind out that metric ton of plat from dungeons, and put it into circulation by giving it to me when they buy these off me. Making these a little less rare will keep that down to some extent (though it's going to happen no matter what because raiders will want their GMs no matter the price).
I wish they had this set up with all expert spells not just GM ones. It just makes so much more sense to me. I apologize in advance if this is the case on beta ( and boy would I be happy ) but I have just been scanning.
There are some spells that still aren't on drop tables. Please make sure that every master that can become a grandmaster can actually drop for those who for some reason want to collect every Grandmaster for their class. ex. http://u.eq2wire.com/item/index/1844193088 http://u.eq2wire.com/item/index/2851260571
There also are still only 2 conjuror spells in the Mage Grandmaster Recipes X book. The conjy spells in that book and Mage Grandmaster Recipes IX have moved in the last day, but haven't been fixed.
server (Buterhblock), 530 harvesting skills, 5% rare harvest chance, 27% bountiful harvest. time spent harvesting T6 60m Harvested Commons 2,085 ==> refined to 1,569 LQ slag & 19 HQ slag. Rares 48 Foundations 0 btw, a minor typo in the first tier grandmaster recipe books. The mage book is listed as level 8 whereas the others are level 9. I stand corrected Oh, general question on availability of the GM foundation materials ... were they included with the recent live patches?
That is not actually a bug, the recipe book displays the level of the highest recipe within it, since none of the level 9 mage spells can be upgraded, the highest recipe in that book is level 8.
If this was answered before, my apologies - can one get the ultra rares from fishing nodes? I'd really hope they can.