game update

Discussion in 'Bruiser' started by ARCHIVED-Mosha D'Khan, May 31, 2011.

  1. ARCHIVED-Mosha D'Khan Guest

    how did we manage to get nothing out of this update? every class other than bruiser and monks got something. most got CB add to there AA stuff where we get what? tag team fixed where i think more than not no one uses it. and then got the sta debuff fixed? so all in all we got nothing? did we just get left out once again or are they just not going to mess with the class and let it die out? just a bit confused how we did not get a thing
  2. ARCHIVED-Gungo Guest

    The CB changes added to mages and preists as not part of any class balance but was done to those classes because those AA were originally cast time or in some cases reuse reductions on abilites that were well beyond capped in the current gear.
    The Sta debuff changes added was also a global change on all % health/sta abilites to make them work correctly. In some cases worse and in some better. In our case it is technically a nerf since the old mantis star debuff was a massive reduction of health %. Over 2x the current value in GU60.
    No one uses tag team becuase it was unreliable. It is a great ability when it works correctly esepcially for brawlers who tank raids. And honestly brawlers DO NOT need tweaks this expac. We do not have any broken abilites or major pitfalls as a class that require immediate attention.
    There was also very very few actual class changes in this GU except for zerkers who had a few abilites teaked to be better.
  3. ARCHIVED-Summona Guest

    Brusiers are finally useable on raids. I'm not complaining.
    Sure SK's have every ability from every class that you would ever want but they lack snaps. Sure monks have the best single target hate gain ever but brusiers are just fun to play over monks.
    Berserkers are the ones that got nufed to hell and need love. Guardians are just out of this world terrible and need help.
  4. ARCHIVED-Bruener Guest

    Traxor@Lucan DLere wrote:
    This has got to be one of the worst perspective on tanks in the current game that I have ever seen.
    Its no wonder that nothing ever really gets fixed and balanced.
  5. ARCHIVED-BChizzle Guest

    Bruener wrote:
    They should listen to the SK who crys about how he needs buffs while he outparses everyone but T1 dps and never dies in full offensive right?
  6. ARCHIVED-Bruener Guest

    BChizzle wrote:
    Oh the days of TSO....
  7. ARCHIVED-Gungo Guest

    Bruener wrote:
    And those were the same days you kept saying shadowknights were perfectly balanced. But hey at least you finally admit to lying on the official forums to fit your agenda of overpowering shadowknights.
  8. ARCHIVED-Bruener Guest

    Gungo@Crushbone wrote:
    Wrong.
    SF was when it was balanced. You know when they really didn't give SKs much loving from TSO to SF while for example Brawlers got lots of loving and Bezerkers and Paladins did as well. Making it balanced especially after the Guard changes happened in SF.
    All that DoV did was totally mess up what SF had finally achieved. SKs got practically nothing from AAs and took some major nerfs through heal crit nerf and abilities like Reflect being nerfed into uselessness. While Brawlers shot way ahead due to some major love that was unneeded but put in due to misconceptions. Its why now you have Brawlers = best DPS, best utility, and can do it all while being arguably the most defensive. While Crusaders and Zerkers are falling behind the curve due to actually getting junk abilities in DoV and also taking some major nerfs. (Adrenaline, Heal Crit Nerf, Reflect Nerf).
    I am sure it is already recognized how many abilities Brawlers have and how fast they can recast them. Either the abilities will have their reuse increased to balance them, or unfortunately they will be changed much like Adrenaline was when it was in the same situation. I would be pushing for the longer reuses if I was in your shoes.
  9. ARCHIVED-Gungo Guest

    Bruener wrote:
    Your hypocrisy and lies are amazing. Lets just chalk it up to the fact you have no idea what you are talking about.
    Your complaint about brawlers is strikethrough. If you claim brawlers were balanced in SF. Then you obviously didnt know brawlers had Strikethrough immunity the ENTIRE EXPANSION. The only thing of note brawlers got this expansion is Combat mastery which itself didnt add much to a brawlers dps. It however did give brawlers ONE group buff. The only group buff they have, and it only works for non dirge melee classes. Furthermore Heal crit was nerfed several months into the SF expansion.
    But hey at least your continuing on your admission that shadowknights were broken and relied on a broken reflect mechanic that put out millions of damage of dps. Remeber this was the same mechanic last expansion you said didnt add much to the parse and only worked on a few encounters. All of a sudden it was fixed and it becomes a major nerf to crusaders. Could you continue your lies and hypocrisy anymore? Its like every expansion you change what you say.
    I will give you a hint of advice stop trying to unbalance fighters, stop lying about your classes strengths, stop changing your stance everytime there is a fix on a game mechanic, learn to play by equipping defensive gear/adorns instead of crying about how others tanks in full defensive gear/adorns are outtanking you and at the same time crying how you cant out dps rogues as a fighter class because fighter gear has all this "useless" defensive buffs.. Then maybe someone will take your posts seriously because even the players in your own guild have been calling your BS out for some time.
  10. ARCHIVED-Bruener Guest