Fury Discussion

Discussion in 'Priests' started by ZUES, Nov 9, 2012.

  1. Elhonna Member

    On a side note, agree with Widem for the most part on the usefulness of either of the new prestige lines. Stormlord's Rage is extremely underwhelming in real world applications. Considering very few encounters in this game have 8 mobs in them when you are level 95 and can actually use the ability, it nerfs the damage output beyond belief. Normal amount of adds is 3-4 on most bosses, so you're looking at never seeing the ability do more than half it's potential damage...

    That being said, the ability, if parsed fully, is quite nice, with damage output of around 20-25k on 8 targets, with a generous number of Call of Storms resets. As it stands, the ability feels like a ripoff when compared to many other classes' endline abilities on their prestige trees. It would have been more useful as a 10-15 second buff usable every 2 minutes that makes all your nukes proc the damage, regardless of the number of times used within that 15 seconds. That alone would fix the ability. It would be nice spike damage, but its zonewide parsing would probably be about even. If it stays in its current state, it really should be a groupwide buff that also increments potency in some way. Wardens procs group CB and damage from Windblade, why not give furies something along the same lines?

    Stormbearer's Fury should really do about 30-40% more damage to put it at least close to in line with Raging Whirlwind. You could even make the HP buff groupwide instead of Fury only, and that would be nice for a few encounters, though not nearly as good as what I outlined above.

    I said this before, in beta, but you've effectively made Force of Nature and Natural Regeneration almost 100% useless for a lot of raiding furies, simply because it's limited to group-only. The only raiding furies able to get the full use of the ability are those who for some ungodly reason, are in a group with a tank a majority of the time (only a few guilds that I know of ever run an SK in the mage group)...

    Lightning Siphon could use either a boost in damage to close to Thunderbolt or a lower reuse time.
  2. Aneova Member

    I'm not gonna QQ your post of mine, but i was joking of those who do spec melee, didn't mean to be taken seriously at all. The animal form suggestion was in addition to what it already does, for those who hang out in the back not being brave enough to be melee.
  3. Widem Active Member

    Unfortunately I am not sure how to salvage Stormbearers Fury as a unique ability at all. If it parses at the same damage as raging whirlwind it would still have no priority since raging whirlwind is used to reset Call of Storms which is the end all bread and butter the whole tree is designed around, in addition to giving it extra procs.

    If stormbearers fury is even left as an ability it would almost have to be the equivalent of current tier Star Nova Power to knock Call of Storms Raging Whirlwind....................I give up the ability is regression no matter what.

    No matter what you do since under this scenerio we would have 5 AE abilities with low recast your just eating other abilities. It's simply just adding 1 to many abilities. I've said it before, but just make stormbearers Fury do what it should always have done and effect another ability. It can be as simple as base 10% damamge bonus per rank for Call of Storms or Starnova or Raging whirlwind or even making starnova blue I think people would like and have all the abilities under it.

    I think a good way to not just go crazy and be in line with the warden stuff would be just make stormbeaers fury be a base damamge increase to raging whirlwind and call of storms by something simple like 5% base each rank and the 3 categories below would be:

    1. just like the waden CB buff except the ranks would be 1- 33% 2 -66% 3 -100% ever time raging whirlwind is cast to proc group potency of 2.1 ranking up to 10 ranks or 21Pot.

    2. you can put the heal on another rank for soloing people like it is now.

    3. raging whirlwind reset chance of Call of Storms increases by 3% each rank. (Go from 1/4 to 1/3)

    The endline should offer the proc group wide and the duration of the proc should corresponse to how many mobs are hit. If you hit 8 mobs you get 16 seconds of the group wide proc, If you hit 1 Mob you get 2 seconds. So on AE fights with tons of adds your chruning and burning with your group and on single target, well thats just not our role.
  4. Arielle Nightshade Well-Known Member

    This is a completely fair request, IMO (from a Warden perspective). Not only do Wardens get the power regen help with their mythical (or myth buff), we have a whole melee line, which helps in power management because it doesn't use much. From the days of having been a nuking Warden because there wasn't any other damage option, once a druid starts nuking to damage, that's when you start really using up power. Power drain fights aside, your best form of damage is the one that causes the power drain problem.

    It would make perfect sense to me if Fury got a really good buff/proc that returned power with damage - the opposite of a Warden's power regen with heals. I don't think that would make a Fury less likely to heal, especially in a raid situation. What it would do is make the Fury more responsible for their own power regen and not have to depend on - or as you are saying in the thread ..scare your enchanter to death in most fights.
  5. Briarsprout New Member

    I think another mechanic would be better as proc heals can be helpful. One can covert Feast to give back power.

    I concur going to melee a raid mob is not always feasible to gain power. :0
  6. Dalzhel New Member

    I wanted to post my thought about the fury class i have been raiding with Runnyeye Raid Club on Splitpaw for about 2 years now and we have been working on Pow mobs since before CoE, I am usually the main solo healer for the mage group consisting of 4 mages 1 troub and myself.

    I agree furys are lacking in the power regen department only because of some of the AE abilities of mobs that drain power or debuff packages that you get from entering a fight with some mobs and not to mention the extra reductions given if you do these fights on Hard mode. Take the first mob in Tallons on Hard the Debuff package you get from this fight is using over 500% more power per spell cast. One can only assume this was put in place for a few reasons 1 to make the fight that much harder and 2 to combat the greater amount of power everyone has now since the stat consolidation. When these fights come along it seriously stifles my dps on raids as to reduce the amount of power feeds from chanters, just to make sure i have enough power to cure/heal.

    I have seen a few ideas in this thread i have liked and some not so much, as for mine i would add some form of power proc to Fae Fire so that it will proc power each time a group member triggers it, This would not only make furies cast this ability again it would help us maintain power. The idea i liked was to add the power proc to Animal Form as this would allow us close comparability to Wardens and their Myth buff, but i would change a few things as in allowing Animal form to proc power when using a spell weapon as well as the melee weapon, Since the introduction of spell weapons i have used one even if they are not the greatest dmg in the world but it was better than none, because as a fury we have no business doing melee that is the Wardens job we are the spell casters of the Druids. Currently this does not proc when used with a spell weapon. Even if the negative effect is left in place the amount of power returned should be increased when cast on a priest.

    As a raiding Druid we are expected to be better than your average healer simply because we are a reaction healer and do not have the ability to cure on the run, have reliable wards or reactives. these imo make healing almost EM compared to how we druids have to heal

    Outside of raiding i have never once ran out of power since DoV the closest i have come is solo killing named in SS. We are much more versatile post DoV than before and if anyone raided during Tso or before Furies were just outright broken for a while.


    http://u.eq2wire.com/soe/character_detail/1301375656311

    [IMG]
  7. Deadly Decorator Active Member

    Hey quick question because I've been researching and respecing and reforging and I just cant seem to get over 110K DPS on trash mobs in raid zones where my group doesnt particularly need to be healed (mage group- easy heal unless you have a melee spec'd illy *cuddles her mages*)

    So I've been trying different specs to try to increase my DPS while still keeping my heals at an optimal lvl. Well my heals are still doing great, but for some ungodly reason I cant seem to get my Fury to dps that high at all and my guild leader is getting onto me about it (because the Mystic, templar, warden, and inquisitors in the raid all DPS betwen 160-200K DPS and still keep their groups alive). Even though Im soloing healing the mage group They say I should still be doing the same if not more DPS than the other healers.

    At the moment I dont really have her spec'd for spellcasting because she doesnt have a focus ranged, amd I havent seen one drop in raids or group instances that would be an upgrade for her current ranged item. So I tried going Melee based. Still seems to be no major change...Any helpful tips on what other furies have tried?
  8. AricaJade Member

    u don't need a focus ranged item for spellcasting. spell auto attack is actually a terrible mechanic because the dmg is extremely low. pretty much everybody that i know uses the spell auto attack stats on item as reforge fodder stats. i personally don't like the melee thing as a fury. the way my guild pulls, it's not really feasible as a fury because either by the time i get in range, it's either dead or we have so many trash mobs gathered up together that it's just more dps to aoe. on em named, they live for like 1 minute maybe, then most of the hm mobs except for a couple in pow, im either nowhere near the named because of move around scripts or just having to stay ranged for unavoidable ae's or by the time i get in range, i have to joust right back out. i'm not about to tell my mages, hey, come in with me so i can hit the mob, then joust out with me. i'd most likely get yelled at by my raid leader for wtf r u doing???? i tried the melee thing for a few weeks & i think i was able to actually get in to make it count for 3 mobs a zone if even that. the rest was i was moving too much for 1 reason or another to really get anything out of it. just wasn't worth it to me, so i went back to my normal caster spec.
  9. Mohee Active Member

    Animal Form ninja nerfed... can't cast it on Conjy pets anymore :(

    this was actually ninja nerfed a month or so ago I think. Why?
  10. Deadly Decorator Active Member

    Not sure about that. Why would it not be useful for Conjys? Im sure it is in some way.
  11. AricaJade Member

    Summoners have a heroic aa called soulburn. Think of it like a lifeburn for their pets. The more hp their pets have, the more dmg it does.
  12. Deadly Decorator Active Member

    Hmm Im getting mixed reveiws on running with a 2 handed or 1 handed with sheild. What do you furies think is more reliable?
  13. Kraeref Well-Known Member

    If you are not in melee then one hander and a buckler will be fine.