Your healing isn't effective enough to keep the tank alive. Your dmg is pathetic, what's a fury good for???
Furies aren't bad in anything outside of a pretty specific subset of endgame raid encounters. So if you're meeting furies who suck, it's probably just that they have bad gear, bad AA, a poor tank/group, or don't know how to play very well. Or all of the above.
Yeah, don't blame the class for the mistakes of the individual. My fury has solo healed many group zones, and even some raids (well my group on the raid). Usually, I also have time to dps while I'm at it.
I agree Fury's have it tough, but definately not useless. Posters above have it right when they say not to pass judgement on a class based on one bad experience with a crappy player. That is to say either the fury was terrible or the tank was. Furies were solo healing varsoon and inner stronghold a month or two after xpac launched (or sooner). I've solo healed Gynok, Zarrakon, Anashti Sul, Gozak, etc on my fury. Now having that been said the fury has every peice of healing gear available cept from munzok and miragul, and it is much easier to do on a less geared templar. It is unfortunate that it takes so much more gear for a fury to do what a cleric or shaman can do with just decent gear, but they are giving us much more toys next expansion. It will take some time to see how the content plays out and which healers are the most OP, but from what I've seen there is at least some light at the end of the tunnel for our druid friends.
We're not that useless, we don't have any way to help a tank/group except some mediocre heals but we CAN soloheal harder content in the game as long as we have great gear or the group has decent gear.. That said my fury is T3/mythed and known for beeing a skilled healer but I can't even find a group for PoF as solo healer because of the above, people would rather go with another healer archetype and a player of less skill simply because their heals are more suited to counter great spikes and they have usefull buffs. (any T3'd and mythed healer of another acrhetype wouldn't have these problems to find groups, especially if they are known for beeing good healers) I just hope that our class is fixed, with a ton of high end raid gear fury doesn't need a fix as badly but if your guild can't do the TSO content you are kind of screwed. //Shepherd of Oasis (still hopes for fixes)
i have no troule solo healing up to medium level dungeons and can dps not to badly either when in the right set up i have 2 T1 3 T2 and 1 T3 and my mythic. I also find My Fury a great soloing Calss As said above it is knowing how to play the class and right set up of AA's that count
It's not until you try to break into the hardest content that healing with a druid becomes a problem.. Not knowing their class is why a lot of furies are as bad as they are but even knowing your class there's no way to heal against the kind of spikes you find in that content. With a good tank they won't spike as badly making it possible to heal but it will still be much easier with another healer archtype and in the end not as big a risk for the group.
We have a fury on our raid team who is awesome - he dps...he heals ..... all solo most of the time. His mainstay is the mage group and many times even out parses (dps) some of the mages and scouts! End game raids aren't all about healing in MT/OT grp. We have cleared Tombs, Palace and YIS through FGU. In MMB cleared up to Munzok and MPS up to QQ. Druids are not known for their ability to counter spikes. Shamans lack quick heals when wards get eaten in a NY sec. Clerics are the middle ground. Druids take up the slack when wards get eaten and reactives are used up. The debuff dept belongs mainly to the clerics with shamans close behind. KoS and prior belonged to Druids. EoF and RoK were Shaman mainstays. Clerics ruled TSO and will prolly do so in SF. Before you put down any changes, take a look at how well that person plays the profession. As for the profession overall, there is less need for a warden than a fury. And yes, druids - in particular wardens are more situational. I have various characters including an 80 defiler, 80 warden and 43 inquisitor.
When my heals isn't needed on the MT (in my dreams) I can dps a lot and keep a OT group up, that is if they survive the AE's and absolutely don't get any kind of direct hit however it is not really in raiding where our weakness lies. It is our inability to keep a tank up where any other healer archtype could have, when it comes to countering spikes we fall short and therefore isn't really wanted for the upper grouping content. We also have no real way of beeing usefull through buffs, we only have one buff that's decent except our elemental mitigation buff and that's only good when AA-enhanced (primal fury). This is where I would like change to allow us to counter such extreme damage spikes or even remove them from the game and allow us to keep the MT up a bit if the clerics/shaman in the MT group drops the ball. //Shepherd of Oasis
I will add here another aspect of the Fury healer that was not mentioned yet - and the one for which most of us raiding Furies are made useful - which is our exceptional INT buff. Simply looking at Fury's buff distribution it becomes clear that we were never meant to be in MT group, and are designed to support the caster/mage groups. In total, we can give 1 dps buff, 2 INT buffs and a strong groupwide INT buff plus one heal spell (through AA) to any class for healing and miscellaneous mitigation for heat and cold and some hp. Many ppl envision every healer to be just that, the hardcore healer, but I see Furies as an excellent group and raid utility class capable of fast spike healing when needed. As far as dps goes, once mythed, a Fury is actually required to cast one good nuke per raid (or more if we get bored) because of our myth heal proc. For those who don't know what it does, Wrath's Blessing enhances other healer's ward/healing spell by a percentage of Fury's latest nuke damage. Our MT shammy always asks for this buff, and claims it gives him 8% increase in all wards.
This myth-clicky also makes debuffs almost impossible to maintain in heal-stance since you have to re-nuke after each round of debuffs or lose the bonus and the healstance makes all those spells painfully slow to cast. I'm not asking to be placed in the MT group on raids (although I have been on a few tougher nameds) but to have some kind of defensive buff to our group/tank to allow us to heal in groups without everyone dying slightly. (We CAN do this but it's harder and require a better geared group than any other healer archtype) We are the only healerclass that doesn't give any kind of defensive aid. PS. Pact of nature sucks if it's not cast on someone with a healbonus/crit, it can be used with myth-clicky but that would ruin our ability to debuff during groups. EDIT: Also, almost every mage is capped on int already due to gear.
Lady_Ninette wrote: Thanks for the laugh....if there was a prize for comedy post of the day, you would win!!
at OP: That is one of the reasons I love playing my fury. We are considered inferior and yet can keep our groups alive, cure and DPS on top of that, and in most cases despite a lack of any kind of group or raid buffs. And we do it in the face of all the ignorant masses. I see terribad furies all around, don`t get me wrong, but I do go out of my way to give them help and suggestions. Not-to-mention most of the high-end furies aren`t all elitist pricks like I have seen from other classes.
Squeeeek@Nagafen wrote: Well, she's right in theory.. We were supposed to have good utility buffs and int-buffs are actually very good.. That is until everyone is capped out, which you are very easilly these days. I would still want to see some defensive buff(s) and ofcourse our utilitybuffs fixed, for now they are good for SK's only and that's not even very good for SK's it's that they could use some more int usually. //Shepherd of Oasis EDIT: Spahnlie@Butcherblock wrote: It's always nice too succeed when you have the odds stacked against you but I'm quite frankly very tired of always beeing the underdog and always having to push myself to do what any other class in the game can do with ease. (Also, added quotes since this ended up on a new page.)
It hurts to see so much sarcasm and denial over our good abilities. If it is in someone's style to see cup as half-empty then that's just a perspective. Imo if Fury class is indeed that useless and second-best at heals then why are we still invited to raids? Surely not because of our bad reputation ) As far as cap goes - next time you're in raid check out the myth of Wizard. They dps off of 30% their current INT and going over the cap maximizes their dps. I agree on myth clicky - I have to go through debuff-nuke cycle every time to manage the good dps. But since I have nearly 30% cast speed augmentation on all spells (gear, procs, buffs) this is almost never an issue. I am not saying we're the best healers nor trying to start the trolling. I was simply helping to make a point that Furies are useful in their own way, despite our shortcomings.
So not only do you think your INT buffs are exceptional for mages (when everyone is capped anyway) and you think our defubbs actually do something useful? I don't think Furies are useless, but what your rose tinted spectacles see as 'good abilities' most Furies see as broken.
Lady_Ninette wrote: wow...what r u clearing? the first 2 named in each zone? or r u still back in vp?
Lady_Ninette wrote: We get invited to raids because: 1. A "real" healer wants our myth-clicky bonus. 2. We have nox/elemental groupcure and can cure things after all. 3. Another healer archtype was unavailable. Lets face it, people don't usually WANT a fury, it's that they settle with it sometimes. EDIT: Ps. the 30% bonus of int is only for them and a minimal bonus compared to what another class could give them. We don't give THAT much int.