ALways has had the same issue with the fight just before Lord Dol, if your group charges the nest in the center of the room and you're still ouside it ports you into the middle of the nest in the center, hits you with somthig like "Blood Pool" or some similarly named stun/stifle and you're stuck there until you either die or camp to yourself unless you're lucky enough to be close enough to click the griffin once the named dies. There's no detriment shown on you after the curse wears off, you just cant do anything. Beautiful zone, nice artwork but i think it's this expansion's version of the "Hole" zones (Demtriks/vaults/Spirits) that is doomed to be glitchy, bugged and only played when its the DD/HZ or when needed to complete a quest related to it. I mean c'mon.. one of the daily missions involves little coldain guys that spawn behind the tank and hit the healer like a mack truck! And the rest of the zone is a line-of-sight nightmare with a side dish of incurable and inconsistent detriments that make sucess more of issue of luck more than skill. P.S. having only 3 updates available for the coldain ring quest per zone while allowing a full group to get a similar update from the Corridors for the Skinning knife quest is kinda silly. Especially since ya don't even have to kill anything to get the Heroes coldain update.