Fusion fills the wizard with hatred and loathing; cursing the devs at every opportunity. This spell must hit if the wizard is WITHIN the mobs hit box! The range on this spell is 0.1 to 10 meters, NOT 0 meters to 10 meters. Only the original implementation of Rays-of-Disintegration filled players with more hatred and ill-will toward the game. Also, NO wizard ability should require the wizard to be in melee range, or close to it; this situation applies to thunderclap too. All wizard spells should do either heat or cold damage, not magic damage. Magic damage is for illusionists and coercers. My wizard has 5 drinal stweard armor pieces and 2 new heroic armor pieces (160 stamina). She all has all 160 or 162 stamina gear, and master spells. My monk is similar, but without the armor and expert spells; a few 160 stamina armor and the rest refined, twice expirmented master crafted. On a epic training dummy test: wizard 177K dps, monk in reckless with around 143K dps. Wizards need a huge DPS boost. This situation is even more apparent in groups and raids where the hard caps on casting speed, recovery speed, and reuse speed prevent group buff from having effect on mage and priest classes. Dumbfire pets need to immune from all AoEs. They are worthless at the moment. Mana Intromission does not restore nearly enough mana to be useful. Furnace of Ro needs to talk to me in the Words of Pure Magic again, like it did when it was released. My firey friend has been mute for a long time Protoflame needs to be a tank again. When it was, it made things more interesting sometimes. Converge (the hate transfer) needs to be stackable with multiple other wizards and warlocks Roots need to be not worthless on epic and boss mobs. Last I checked, Surge of Ro used the ministration mastery. How is Surge of Ro a heal. Incinerate does so little damage it is not worth casting. When the stifle proc was removed from it long ago, its damage was not increased to compensate. Double its damage, then increase it again to balance it. Solar Flare does so little damage it is not worth casting. Double its damage, then increate it again to balance it. Why is the debuff attached to Ice Spears so small compare to the scout debuff on their "primary" debuff? Ro's Blade needs to be castable raid wide. Ro's Blade need to trigger off ranged attacks. Ro's Blade needs to do enough damage that people ask for it. Fusion's missing when within the mob's hit box is so horrible that it deserves to be mentioned again. Aurora should not mez the wizard too. Immolation should last far longer, since it is a debuff with the AA in it. Cease should have a hate position reduced by one attached, assuming wizard DPS is universally raised to make it possible for a wizard to pull aggro off a tank that is trying to tank. Storming Tempest should not toggle on/off when its icon is pressed multiple times. Storm of Lightning does so little damage it usually is not worth casting. Tripple its damage then adjust it up again to balance this spell. This spell used to have a debuff attached. When that debuff was removed, its damage was not raised to compensate. Iceshield needs to trigger on avoided, blocked, ward, etc. damage. As it is, this spell never triggers because tanks rarely take damage. Summon Shadows needs to have upgrades that increase invisible movement speed. Bind Sight should let me cast it on my familar and let me scout around without getting aggro; i.e. The wizard would be playing her familar, which would not trigger aggro. Magi's Shielding's effectiveness should scale with both level and AA, so it retains it relative strength. Again, all AA should modify _base_ casting speed, recovery speed, and reuse speed; i.e. before the caps are calculated and before armor bonuses are calculated. Blast of Devastation should not require the wizard to be in melee range. If wizards are required to close to melee range, then one of the AA should let the wizard cast while moving. Fireshape is worthless. Manaburn is so worthless I almost forgot to mention it. Concussive takes far to long to cast for what it does. Also, it should reduce hate position by 1 in addtion to the numeric deaggro. Mystical Field would need to be up a lot (almost constantly) to be useful. Both the left and right sides of the wizard Prestige tree are FUBAR. The right side, the cold side, does _zero_ damage, even on paper, when starting a fight! The left side, the fire side, triggers off heat spells, of which the which has, what, ONE worth casting (Ball of Fire)!? Garbage spells can not be relied upon when making AA. If not fixing both Incinerate and Solar Flare, then just assume they don't exist when making other AA. Arcane Surge and Arcane Tyrant, the two in the middle, don't seem to be all that great either. A general comment at the end. Wizard peak damage, if everything is just right, is HUGE. However, wizard average damage sucks. Stop looking only at peak damage when balancing this class; doing so is making this class not fun. Wizards should be DPS. Fighter classes, even in reckless stance, should be far below wizard dps.