Bit of cents from me in regards to Illusionists, for me they would be more "fun" to play if more Illusion type things actually mattered. Illusory Allies is garbage currently, Phase is risky as heck to use, Doppelganger is "meh" at best and even our Personae Reflection does not live past 1 AE unless we constantly call it back or move it around and if I wanted that hassle as a Mage I would play a Summoner. Just some suggestions. Illusory Allies: Creates 50% Strength copies of all group members that depending on Archetype do two things. Universal:These clones all dps whichever target they were cast on and tank 75% Reduced damage, they have the HP of thier respective copies. - PvP versions: Remove the DR on the copies and leave the HP. Fighter-Clone: 15% of the clones Hate upon dispelling/expiring transfers cumulative hate to the current Hated Fighter, if current target is not a fighter then this clone raises the threat position of all fighters in the encounter by 1. Scout-Cone: Primary role is to just dps the mob, if however it is a Bard-Copy then during the duration all group-members within 10m of the clone have a 2.5% Potency Buff provided they stay in range. Mage-Clone: Primrary role is to dps the mob, however if it is a Chanter-Copy it pulses minor Power-Regen say 186 power per second AE. Healer-Clone: Does minor damage but instead acts as a small buff to the Healer it is attached to, adding 2.5% to Outgoing Heal Amount. *By no means is that a perfect Idea but maybe get some ideas flowing about Illusory Allies. Yes it is still a Dumbfire but hopefully they live better. Personae Reflection: Simple issue still is this thing dies so easy. Illusionists need more to keep it alive in a more reliable setting aside form just Heroic, it almost isn't worth summoning for me if I raid this toon. Doppleganger: I would like to see this thing better absorb damage on the target, say the clone has a 500% HP pool over whoever it is targeted on and takes 30% less damage. This clone interecpets damage 50% of the time on the casted target until it runs out. Phase: The utility behind this spell is great, were it not for accidentally "wiping" back a mob only to have the Fighter's Rescue land first and you end up re-memwiping the mob. Tbh I don't have an idea for this one there are all "off the cuff" suggestions. I got nothing else though mage wise.