Yeah.. that pet is terrible, but an encounter force target would also be trash since most mobs are immune to force target effects these days. Make a macro that throws something into group say and hit it when it drops and make an ACT trigger for it and share it... or make an ACT trigger for you being healed by the ability and then share it. It's called "flee" and is bothersome to anyone that would normally be immune to fear effects. Also would like to mention how "fun" it is that SOE added no hostile and no beneficial detriments because there are immunities for stuns and stifles. I really can't agree with this... Why would you want to ask for a nerf to raid wide dps? And even if SOE managed to make a whole new system for threat rather than damage from fighter abilities and balanced it decently it wouldn't solve the issue that arises when a skilled player meets and unskilled tank. Sneering Assault is a CA granted from AA. If it were made unavoidable because it is inconvenient when it does not connect then it could be argued that ALL CAs granted through AA options should be unavoidable. Also, it's rather rare for rescue to be resisted from my personal experience. The difference in the "kb" is that most mobs do more of a grav flux than a traditional knock back. Also, the biggest issue more often than not with repositioning mobs is that they have a habit of either stopping about 5-10 meters away from you or simply stepping through you and then turning around. There's not much more bothersome than a mob moving into a wall to take your corner from you and then punting you again while trying to get them into position. Although usually if you know ahead of time how a mob tends to move you can compensate. For example... if the mob wants to walk through you simply stop a little short of where you want to be then wait for the mob stop and then get into your final position. Because you can't reforge any item to have more of a stat that is already present on the item.