Just a quick note on the Brawler death save, it actually requires 14 AA worth of investment to max it out. The initial for 4 points get you 2 triggers and a 45s duration. It goes up to 3 triggers and 60s duration only after spending an additional 10 AA in the heroic tree. Thinking about it now, I am not sure if it is really worth the investment unless you are doing a fight where there is a real chance of you dying multiple times over the duration of the spell. Most of the time I hit Tenacity in preparation for a hit that I know will probably kill me (joust-or-die type AoEs) or in reaction to spiking very low in HP. Both of these scenarios don't really benefit from the extra trigger or the duration. When the total duration was 90s with the extra AA you could often time Tenacity such that it would be up for 2 rounds of joust-or-die type AoEs as will as have an extra trigger handy to absorb spike damage if needed. As it stands the extra 15s and 1 trigger on Tenacity is really only useful if I am using the skill to survive a raid wipe, or if my healers die (or are otherwise indisposed) and I am in a situation where I need survive long enough to allow my healers to recover. I am not sure the Brawlers Tenacity really needs a buff. I'd love for the Heroic AA to be reverted to its original state, but I don't really think that is needed.