I liked many of Karnoz's suggestions. The most frustrating thing for me this expansion has been the lack of DPS. I've survived well enough at this point, but my hit rates are absolutely junk 50%-60% from the front. The NERF to Focused Offensive was a disappointment. I realize that the hit rate can be increased through the gain of weapon skills and/or accuracy then I'm forced to weakened myself defensively because I'm adorning weapon skills all over the place instead of resists or reforging for accuracy instead of hate gain, strikethrough or DPS mod. Hate/DPS have been a real issue to start the expansion. I'm sitting at 100% hate gain in raid, but anything lower and the DPS classes get dangerously close to ripping aggro. I don't see myself being effective when there are classes doing 30 million DPS and I'm less than 2 million. Not sure if this idea has been shared but Battle Hardening and the purple rune that gives 3500 reduction to damage are worthless and unused. These ought to be damage reduction (%) values instead of static numbers. Perhaps .5% per AA point ... the purple rune no more than 5% all damage.