I know there was not a Focused Feedback for the zone made and I may not be the best qualified to talk about all of the zones, but I will start the conversation going on them. Heroic Zones Zavith’loa: The Lost Caverns – zone as an over all 1st zone of the xpac is desint, but having an expectation of 120k resists on it is to much, I think redusing that to 100k would help people that just got the Crafted resist gear or finished Sig-line will be able to work this zone. All of the named seem fine as long as you have the ACT trigger for the last named…. Zavith’loa: The Hidden Caldera – again the resists needed at zones is a bit much for 1 of the first 2 zones after the solo quests…. That aside. 1st named is workable, 2nd named has a dps check higher then what a group of people that just finished the Sig line/solo quest with crafted resist gear…. Redusing the duration of the Stun a bit would probably help this a lot, also redusing the HP of the adds by about 15-20%... whatever. Other named seem to be fine, just following the script. Brokenskull Bay: Bilgewater Falls - As being part of the beginning grouping of zones: 1st reduce/remove the ticking damage that bypasses wards and Reactive (Or make it not bypass Wards and Reactive). Next the 3rd named if you can remove 1 of the adds or make then spon where the named will repop at will help the Pug abilitiy. These 2 changes I think and this zone will be good for starting groups. Brokenskull Bay: Hoist the Yellow Jack – again with the ticking/pulsing damage that bypasses wards and reactives. This makes it so no PUG can bring a solo healer even if they can deal with everything else in the way of heals/cures. (its expectable for the Hard zone, but not a zone in this location in progression) 4th named? I think its 2nd to last, it needs some more … ability to tell the group what is going on with the script and how to deal with the “Walking the Plank”. (Last Named, I have not seen) Castle Highhold – the 1st named is probably harder then the last for healing/damage, but since this zone is the 1st of the “Harder zones” having the significant step up in difficulty is expectable. (these zone do not need to be easily PUG able) But Ossuary R M seems easer. Ssraeshza Temple – first 2 named are workable and nice loot, no comment after that. Castle Highhold: Thresinet’s Den – No Comment, I have not run the zone. Ossuary: Resonance of Malice – since this zone drops BP’s and Legs, normally dropping in the hardest of zone in expansion, this zone is easer ATM then Hoist the Yellow Jack. So I would say the 2 Brokenskull Bay zones need a lot of help. Ssraeshza Temple: Inner Sanctum - No Comment, I have not run the zone. Ossuary: Sanguine Fountains - No Comment, I have not run the zone. Event Heroic Zavith’loa: The Hunt – this is fine, but I am thinking that the quest should reward something other than just Tokens. Brokenskull Bay: Bosun’s Private Stock - No Comment, I have not run the zone. Ssraeshza Temple: Taskmaster’s Echo - No Comment, I have not run the zone. Castle Highhold: Insider Treachery - No Comment, I have not run the zone. Ossuary: Choir of T’Vyl - No Comment, I have not run the zone.