The nameds pathing in this zone have gone completely awry. Izzak ports on top of the rune posts in each room when all players correctly enter their colour circles, and cannot be moved until his script moves on. The Triad Golems path out of the room by the entrance door when they break from their spawn points, they then run backwards and forwards through walls. The Kly ports to his rejuvenation point and then sticks there and will not be dragged away. I know the Devs are very busy with beta at the moment, but if this could be fixed we'd be grateful!
Noticed the same in Heroic Ritual Chamber, especially with the Triad. The first one we aggroed ran into the wall and we couldn't hit it; tried aggroing the others and they all ran out the door into the prior room before finally coming back to the group.
Huh, you're right...noticed the ranger pet was going all over, just assumed it had aggroed on something random. Curiouser and curiouser....
Thank you Chrol. In addition, not sure if this is connected, but I started my epic 2.0 quest on my Brig, and when I got to the part where I needed to pickpocket El'yana Vylardin in the Nye'Caelona Throne Room (Quest: Finding Dolas), she was pathing up walls, through walls, was very difficult to follow and pinch that key!
Nothing in patch notes to suggest this has been fixed *but* just ran normal Rituals Chamber for friends epic update and the pathing seemed OK again.
Older content, Stygian Abyss heroic zone in Terrors of Thalumbra, but the pathing of the "approach & pursue" white crawlers at the water, for the very first name underwater, is messed up as well. Those white things at the right side of the coast are moving all the way over the rocks, instead of very close, or through, the water like originally, requiring you to jump over the rocks to actually be able to stay at them. There might be some other expac zones affected as well, though I didn't notice any aside of that, yet.