DreaddJester wrote: Thank you for being out there. I'm happy to know I"m not alone in wanting this type of character development in a MMO. No classes. No levels. I'd also change the way a player gets spells/abilities. Each spell or ability would be obtained via a long questline that helps the player to 'learn' that ability. The end result of the questline would be the character being able to do the spell. But the spell 'power' would be developed over time. In short, the more you use the spell the more powerful it becomes. I have a dream where my Ranger goes on this long epic questline to learn how to make it rain fire from the sky. He visits Lavastorm to learn from the wizards there then he's off to academy where he further studies the art of pyromancy. After killing 100s of creatures to practice this spell he has to prove his worth to the god of fire. After the trial Solusek Ro grants him Fire From The Sky. In this type of world getting a spell really means something. It doesn't just magically appear on your hot bar after you kill enough creatures to ding the next level.