So there a large thread and smaller ones of what people want to see. This could be endless in great ideas frankly. What I'm more concerned about is MMO 'mainstays' that I am sick of and things I just plain don't like in EQ2. -Tab Targeting Combat: This may seem small but at this point it is nearly a non-starter for me. It also happens to be a non-starter for any kind of action combat, even if these upcoming MMO's insist they still have action combat with it. Tab-targeting = last gen combat. The End. SoE has already made a decent start of good combat with DCUO, lets not take two steps back, shall we? -Shallow Crafting: This is an EQ2 concern. Either make the crafting a truly deep and rewarding experience, or just make it 'set it and forget it' crafting. This extremely easy yet reactive crafting of EQ2 is painfully boring and time consuming. -Calling big groups 'Raid content': 2 or 2 1/2 groups does not raiding content make. I've already had to mourn the loss of what I consider real MMO raiding when the sizes of EQ1 and DAOC weren't carried on in new MMO's. 20 players is the absolute minimum I would consider a base for the bulk of raid content. x2 and x3 sizes are fine for some parts, though. This speaks to another point. -Calling small groups an 'MMO': Call me crazy but I like my massively multiplayer online games to be massively multiplayer. Not massively simultaneous single player or small group. A persistent world with lots of people running around does not make a MMO all on its own. They are already trying this bunk with these supposed 'next gen' MMO's that have been announced and feature lists laid out. -Multiple hotbars needed/Bloated ability pool: Would be nice if a large part of my screen real estate wasn't buttons I had to push. I'd prefer it be used to view the gameplay. This is usually a result of a bloated ability pool, 5-10 ways to hit a single target isn't needed when you can just make one of those reuse fast and bump up their overall performance. -Disabling the ability to PLAY: Fine in moderation, extremely maddening in bulk. Basically control effects. being repeatedly disabled imposes the exact opposite of gameplay. When something happens that is the equivilent of unplugging your keyboard and mouse and there is no way out, it is completely unnecessary and has little to nothing to do with skill. I'll probably come up with more as the days go on.