Greetings Norrathians, Three years ago, we added the Dungeon Maker system to EverQuest 2. During that time you all have used it to create some amazing dungeons to explore, creating your own spins on the world of Norrath within your private instances. We could not be happier with the fantastic creativity that’s been shown and that’s exactly why we added the feature to the game. Unfortunately, some players also found that Dungeon Maker could be used to bypass adventuring and quickly gain experience without risk. Worse, those same players would often then complain that there is no challenge in the game because they leveled up to max in DM, and then received no challenge at all from the rest of the new content. Additionally, players that level through the content instead of DM were feeling cheated for not taking advantage of the experience exploit while their friends were already at max level, thus diminishing their enjoyment of the content. The solution is easy to identify. Essentially, Dungeon Maker is way too easy to exploit for experience. We could spend time buttressing the Dungeon Maker systems to make them non-exploitable, but we would rather spend that time on new content and new adventures for everyone to play, not just the smaller segment of players interested in Dungeon Maker. So, in a nutshell, we are turning off all experience for Dungeon Maker next Tuesday. It will still be an amazing creativity tool for the housing and decorating community to use to display whatever is in their imagination, but its ability to be used as an exploit to bypass the rest of the game will be removed. When this change occurs, we will unpublish all existing dungeons so that folks that have creative dungeons can republish and be more easily seen on the list of available offerings. We fully understand that this might annoy some of you that have grown accustomed to having this easy button to push for experience, but that’s not the game we desire to create nor the entertainment experience that a good MMORPG tries to provide. The best rewards should always be in the current content because that’s where our best and latest offerings are located. That’s why we’ve made the recent changes to the Altar of Malice expansion to bolster Solo, Heroic, and Contested experience to ensure this is true. Loot and coin rewards have also been increased in those areas. Here’s the details on the changes: -Today, Thursday, Dec. 11, we are setting the Dungeon Maker feature item at 0SC (free) in our store’s Features category. -Tuesday, Dec. 16 with our update, this is summary of the changes: Turning off experience in Dungeon Maker Dungeon Mark rewards will be removed Standard decorating items, like layouts, spawners, will be available for free in the DM toolbox and removed from the Dungeon Maker store category All Dungeon Maker dungeons will be unpublished so that decorating-focused dungeons can be republished (vs. the dungeons created for maximum experience gain) The Dungeon Maker category in the store will remain for the time being for players to spend leftover Dungeon Marks The Dungeon Maker feature will be included free for all players as part of the Free to Play experience. This change is overdue and is for the health of the game as a whole. We hope you understand. Thank you.