does this change mean pvp groups need guardians now?

Discussion in 'PvP TLE Discussion' started by Sunlei, Nov 9, 2021.

  1. Sunlei Well-Known Member

    • Updated pvp scaling combat mitigation to the following values:
      • Assassin Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Beastlord Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
      • Berserker Gain 45% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
      • Brigand Gain 60% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
      • Bruiser Gain 40% of the maximum possible combat mitigation against ability damage and 80% of the maximum possible combat mitigation against auto attack damage.
      • Channeler Gain 40% of the maximum possible combat mitigation against ability damage and 40% of the maximum possible combat mitigation against auto attack damage.
      • Coercer Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Conjuror Gain 60% of the maximum possible combat mitigation against ability damage and 45% of the maximum possible combat mitigation against auto attack damage.
      • Defiler Gain 90% of the maximum possible combat mitigation against ability damage and 70% of the maximum possible combat mitigation against auto attack damage.
      • Dirge Gain 60% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
      • Fury Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Guardian Gain 100% of the maximum possible combat mitigation against ability damage and 100% of the maximum possible combat mitigation against auto attack damage.
      • Illusionist Gain 30% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Inquisitor Gain 30% of the maximum possible combat mitigation against ability damage and 50% of the maximum possible combat mitigation against auto attack damage.
      • Monk Gain 70% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
      • Mystic Gain 70% of the maximum possible combat mitigation against ability damage and 90% of the maximum possible combat mitigation against auto attack damage.
      • Necromancer Gain 40% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
      • Paladin Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
      • Ranger Gain 25% of the maximum possible combat mitigation against ability damage and 25% of the maximum possible combat mitigation against auto attack damage.
      • Shadowknight Gain 35% of the maximum possible combat mitigation against ability damage and 35% of the maximum possible combat mitigation against auto attack damage.
      • Swashbuckler Gain 55% of the maximum possible combat mitigation against ability damage and 55% of the maximum possible combat mitigation against auto attack damage.
      • Templar Gain 40% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Troubador Gain 20% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Warden Gain 20% of the maximum possible combat mitigation against ability damage and 30% of the maximum possible combat mitigation against auto attack damage.
      • Warlock Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
      • Wizard Gain 60% of the maximum possible combat mitigation against ability damage and 20% of the maximum possible combat mitigation against auto attack damage.
  2. Fulton Active Member

    They raised mit across the board. Guardian isn't "needed" but have always been good in group pvp. You just don't see many of them, they are slow at questing and don't have heals like the other tanks, their only thing is higher mit
  3. Schmetterling Well-Known Member

    Beast lord ? ? ? ? , and Channeler ? ? ? ?, on Tarinax ????
    And I like Guardians give me a nice big meat shield I can hid behind .
    Breanna and Siren like this.